Adventurers: Difference between revisions

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[[Open_guilds|Open Guilds]]
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    /\      | |              | |                         
: .; :  : :                  .' `.                           
    / \  __| |_  _____ _ __ | |_ _  _ _ __ ___ _ __ ___
:    : .-' :.-..-. .--. ,-.,-.`. .'.-..-..--. .--. .--.  .--.
  / /\ \ / _` \ \ / / _ \ '_ \| __| | | | '__/ _ \ '__/ __|
: :: :' .; :: `; :' '_.': ,. : : : : :; :: ..'' '_.': ..'`._-.'
  / ____ \ (_| |\ V /  __/ | | | |_| |_| | | |  __/ |  \__ \
:_;:_;`.__.'`.__.'`.__.':_;:_; :_; `.__.':_; `.__.':_; `.__.'
/_/    \_\__,_| \_/ \___|_| |_|\__|\__,_|_| \___|_| |___/
                                                             
                                                             


Adventurers, which prepare new denizens into a life of treasure hunting and
 
perhaps prosperity.                                                          
      The Adventurers' Guild
 
  When a new denizen is entering the realm of Winterkill, or just decides
  to start a life of adventuring, questions may arise concerning where to
  go, what to do, how to proceed and something related. That's where the
  adventurer's guild comes into play.
 
  The adventurers' guild is a place for beginners to get aquainted with
  the basics of, well, adventuring. They are able to learn basic techniques
  and spells which are beneficial for the process.
 
  The central hall is located in Wintercity. The guild heartily accepts
  people with under 100M worth, from all possible races.
 
  There are guild branches scattered out to every major city, other than
  Wintercity, which already has the central hall. The other city branches
  are focused on different aspects of adventuring:
 
  Arkham - spellcasting
  Dragonscity - healing and survival
  Hollowkeep - physical combat
  Lorenport - alteration magic
  Snorhattar - protective magic                                                         
</pre>                                                         
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*[[Adventurer]]
*[[Adventurer]]
**[[Arkham guild branch]]
**[[Dragonscity guild branch]]
**[[Dragonscity guild branch]]
**[[Hollowkeep guild branch]]
**[[Lorenport guild branch]]
**[[Snorhattar guild branch]]


--[[User:Glorian|Glorian]] ([[User talk:Glorian|talk]]) 12:08, 2 January 2017 (UTC)
--[[User:Glorian|Glorian]] ([[User talk:Glorian|talk]]) 12:08, 2 January 2017 (UTC)

Latest revision as of 08:56, 13 June 2020

Open Guilds

 .--.    .-.                   .-.                             
: .; :   : :                  .' `.                            
:    : .-' :.-..-. .--. ,-.,-.`. .'.-..-..--.  .--. .--.  .--. 
: :: :' .; :: `; :' '_.': ,. : : : : :; :: ..'' '_.': ..'`._-.'
:_;:_;`.__.'`.__.'`.__.':_;:_; :_; `.__.':_;  `.__.':_;  `.__.'
                                                               
                                                               


      The Adventurers' Guild

  When a new denizen is entering the realm of Winterkill, or just decides
  to start a life of adventuring, questions may arise concerning where to
  go, what to do, how to proceed and something related. That's where the
  adventurer's guild comes into play.

  The adventurers' guild is a place for beginners to get aquainted with
  the basics of, well, adventuring. They are able to learn basic techniques
  and spells which are beneficial for the process.

  The central hall is located in Wintercity. The guild heartily accepts
  people with under 100M worth, from all possible races.

  There are guild branches scattered out to every major city, other than
  Wintercity, which already has the central hall. The other city branches
  are focused on different aspects of adventuring:

  Arkham - spellcasting
  Dragonscity - healing and survival
  Hollowkeep - physical combat
  Lorenport - alteration magic
  Snorhattar - protective magic                                                           


Guild Tree

--Glorian (talk) 12:08, 2 January 2017 (UTC)