Adventurers
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The Adventurers' Guild
When a new denizen is entering the realm of Winterkill, or just decides
to start a life of adventuring, questions may arise concerning where to
go, what to do, how to proceed and something related. That's where the
adventurer's guild comes into play.
The adventurers' guild is a place for beginners to get aquainted with
the basics of, well, adventuring. They are able to learn basic techniques
and spells which are beneficial for the process.
The central hall is located in Wintercity. The guild heartily accepts
people with under 100M worth, from all possible races.
There are guild branches scattered out to every major city, other than
Wintercity, which already has the central hall. The other city branches
are focused on different aspects of adventuring:
Arkham - spellcasting
Dragonscity - healing and survival
Hollowkeep - physical combat
Lorenport - alteration magic
Snorhattar - protective magic