From Winterkill
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<nowiki>  
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<pre&lt;noinclude&gt;&lt;/noinclude&gt; style="font-family:Courier new;">
.--. .-.        .-.        .-.             
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.--. .-.        .-.        .-.             
 
: .--': :.-.      : :        .' `.             
 
: .--': :.-.      : :        .' `.             
 
`. `. : `'.' .--. : :  .--. `. .' .--. ,-.,-.
 
`. `. : `'.' .--. : :  .--. `. .' .--. ,-.,-.
 
  _`, :: . `.' '_.': :_ ' '_.' : : ' .; :: ,. :
 
  _`, :: . `.' '_.': :_ ' '_.' : : ' .; :: ,. :
 
`.__.':_;:_;`.__.'`.__;`.__.' :_; `.__.':_;:_;
 
`.__.':_;:_;`.__.'`.__;`.__.' :_; `.__.':_;:_;
</nowiki>
 
 
                                                
 
                                                
 
                                                
 
                                                
Description :
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  Skeletons are magical undead creatures formed from the remains of  
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Skeletons are magical undead creatures formed from the remains of
  long-dead humanoids. Usually found near graveyards, dungeons and other
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long-dead humanoids. Usually found near graveyards, dungeons and
  deserted places, they are often used as guards by other undead creatures
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other deserted places, they are often used as guards by other undead
  higher up the ladder of undead world. Skeletons are rarely seen moving  
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creatures higher up the ladder of undead world. Skeletons are rarely
  alone, for it is a rarity for a skeleton to live so long as to learn to  
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seen moving alone, for it is a rarity for a skeleton to live so long
  master skills in order to survive. Skeletons do not breathe and thus  
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as to learn to master skills in order to survive. Skeletons do not
  cannot drown. Skeletons may have an origin, if they were alive in their  
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breathe and thus cannot drown.                                      
  previous life. If created from nothingness by magical means, a skeleton  
+
 
  doesn't have an origin to relate to. Their origin will affect their  
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Skeletons may have an origin, if they were alive in their previous
  properties, but ultimately their properties are in strict relation to  
+
life. If created from nothingness by magical means, a skeleton
  their origins; for example, an origin with less than average wisdom will
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doesn't have an origin to relate to. Their origin will affect their
  become less and less wise, often with devastating effects.  
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properties, but ultimately their properties are in strict relation to
 
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their origins; for example, an origin with less than average wisdom
 +
will become less and less wise, often with devastating effects.    
 +
 
 
Stats :  
 
Stats :  
 
   Strength      : average            Dexterity      : below average
 
   Strength      : average            Dexterity      : below average
 
   Constitution  : average            Intelligence  : weak
 
   Constitution  : average            Intelligence  : weak
 
   Wisdom        : lousy              Hpregen        : below average
 
   Wisdom        : lousy              Hpregen        : below average
   Spregen        : lousy              Size          : average
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   Spregen        : lousy              Epregen        : average
 +
  Size          : average                            
  
 
Other info :
 
Other info :
 
   They gain more experience than humans.  
 
   They gain more experience than humans.  
 
   They can sometimes avoid death.
 
   They can sometimes avoid death.
  Their vision in dark locations is perfect.
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   They have an ability to see in the dark.
   They have an ability to see invisible things.
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   They are creations of foul magic, also known as undead.
 
   They are creations of foul magic, also known as undead.
 
   They don't have to eat.
 
   They don't have to eat.
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   They are naturally somewhat resistant to electric damage.  
 
   They are naturally somewhat resistant to electric damage.  
 
   They are naturally extremely vulnerable to magical damage.  
 
   They are naturally extremely vulnerable to magical damage.  
   They are naturally very resistant to cold damage.
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   They are naturally very resistant to cold damage.  
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</pre&lt;noinclude&gt;&lt;/noinclude&gt;>
 +
 
 +
Subrace:
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  balrog          drow            gnoll          thrikhren
 +
  catfolk        dwarf          gnome          titan
 +
  cromagnon      elf            hobbit          orc           
 +
  gargoyle        human          vampire        ogre
 +
  devil          sprite

Latest revision as of 08:18, 9 June 2020

 .--. .-.         .-.         .-.             
: .--': :.-.      : :        .' `.            
`. `. : `'.' .--. : :   .--. `. .' .--. ,-.,-.
 _`, :: . `.' '_.': :_ ' '_.' : : ' .; :: ,. :
`.__.':_;:_;`.__.'`.__;`.__.' :_; `.__.':_;:_;
                                              
                                              

Skeletons are magical undead creatures formed from the remains of
long-dead  humanoids. Usually found near graveyards, dungeons and
other deserted places,  they are often used as guards by other undead
creatures higher up the ladder of undead world. Skeletons are rarely
seen moving alone, for it is a rarity for a skeleton to live so long
as to learn to master skills in order to survive. Skeletons do not
breathe and thus cannot drown.                                       

Skeletons may have an origin, if they were alive in their previous
life. If created from nothingness by magical means, a skeleton
doesn't have an origin to relate to. Their origin will affect their
properties, but ultimately their properties are in strict relation to
their origins; for example, an origin with less than average wisdom
will become less and less wise, often with devastating effects.      

Stats : 
  Strength       : average             Dexterity      : below average
  Constitution   : average             Intelligence   : weak
  Wisdom         : lousy               Hpregen        : below average
  Spregen        : lousy               Epregen        : average
  Size           : average                              

Other info :
  They gain more experience than humans. 
  They can sometimes avoid death.
  They have an ability to see in the dark.
  They are creations of foul magic, also known as undead.
  They don't have to eat.
  They are naturally a bit resistant to physical damage. 
  They are naturally almost resistant to psionic damage. 
  They are naturally very resistant to poison damage. 
  They are naturally somewhat resistant to electric damage. 
  They are naturally extremely vulnerable to magical damage. 
  They are naturally very resistant to cold damage. 

Subrace:

 balrog          drow            gnoll           thrikhren
 catfolk         dwarf           gnome           titan
 cromagnon       elf             hobbit          orc             
 gargoyle        human           vampire         ogre
 devil           sprite