I do not know if anyone else amongst the players have noticed, but we do seem to have an awful amount of high level players with lots of experience. Basically I would claim that the first 35 players on the exp-plaque are some sort of hazards when the the top 10 are disastrous.
Basically this kind of situation leads to a situation where the top players in future cannot really gain anything, since at some guilds they do not even have enough options where to put their experience. The challenges have already been accomplished and if new challenges was to be created for the top 10, it would only increase the gap between newbies and highbies and unfortunately it cannot be the way to go. By looking at the players, it can be pointed out that even the newest players quickly gain the level status somewhere between 70-80. This is alarming to some extent, since if the game only begins after reaching these levels, it means that the game has nothing more to offer for the smaller level players, besides the anthill.
The goal naturally for the game is to provide an enjoyable game experience with enough goals for everyone and equal opportunities to develop character, be it at low level or at high level. At the moment new players are not interested, since it takes too long for newbies to see the interesting part of the game. Highbies on the another hand see it all and encounter no goals. I would even claim that in the past game has been too easy, and still is.
There will be no easy solution and even the solutions that would probably fix the problem are widely unpopular among the playerbase. I will put a poll with some choices and if you think you have a good solution or suggestion what could work, do not hesitate to post it here. Let's keep the discussion open.