Skeleton
From Winterkill
Skeleton
Description :
Skeletons are magical undead creatures formed from the remains of long-dead humanoids. Usually found near graveyards, dungeons and other deserted places, they are often used as guards by other undead creatures higher up the ladder of undead world. Skeletons are rarely seen moving alone, for it is a rarity for a skeleton to live so long as to learn to master skills in order to survive. Skeletons do not breathe and thus cannot drown. Skeletons may have an origin, if they were alive in their previous life. If created from nothingness by magical means, a skeleton doesn't have an origin to relate to. Their origin will affect their properties, but ultimately their properties are in strict relation to their origins; for example, an origin with less than average wisdom will become less and less wise, often with devastating effects.
Stats :
Strength : average Dexterity : below average Constitution : average Intelligence : weak Wisdom : lousy Hpregen : below average Spregen : lousy Size : average
Other info :
They gain more experience than humans. They can sometimes avoid death. Their vision in dark locations is perfect. They have an ability to see invisible things. They are creations of foul magic, also known as undead. They don't have to eat. They are naturally a bit resistant to physical damage. They are naturally almost resistant to psionic damage. They are naturally very resistant to poison damage. They are naturally somewhat resistant to electric damage. They are naturally extremely vulnerable to magical damage. They are naturally very resistant to cold damage.
Subrace:
balrog drow gnoll minotaur thrikhren catfolk dwarf gnome ogre titan cromagnon elf hobbit orc troll cyclops gargoyle human satyr vampire devil giant kobold sprite