Ideas: Difference between revisions

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Hemuli (talk | contribs)
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Mougli (talk | contribs)
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:== Races ==
:== Races ==
 
::1. Add some race addons. /mougli
::1. Add some race addons.  


:== Thaumaturge ==
:== Thaumaturge ==
 
::1. Make some damage changes or mastery changes. How max damage is too low comparing how hard masteries are to make. /mougli
::1. Make some damage changes or mastery changes. How max damage is too low comparing how hard masteries are to make.
::2. Some new masteries? /mougli
::2. Some new masteries?


:== Knights ==
:== Knights ==
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:== Barbarians ==
:== Barbarians ==
::1. Skill selection revamp so that even "newbie" Barbarians can gain BO skills
::1. Skill selection revamp so that even "newbie" Barbarians can gain BO skills
:== new Dragonlords ==
::1. Would be nice if Dragonlords could raise their own dragons from egg. /mougli
::2. Dragons die when they ages enough and reborn even better! /mougli
::3. Would be nice if there are 2 kind of Dragonlords. Good and Evil! /mougli

Revision as of 14:14, 1 October 2015

IDEAS! (Made by mortals -> feel free to edit and add)
== General ==
1. Escape Death ability on players and monsters to heal only 25-50% of max health. That way it would be less overpowered/annoying
== Races ==
1. Add some race addons. /mougli
== Thaumaturge ==
1. Make some damage changes or mastery changes. How max damage is too low comparing how hard masteries are to make. /mougli
2. Some new masteries? /mougli
== Knights ==
1. Skill selections revamp. E.g. only Phalanx can be real defender -> Add more skillmax to Knight weapon subs so that any family (bludgeons/swords/polearms) can be utilized in full off/full def builds
== Barbarians ==
1. Skill selection revamp so that even "newbie" Barbarians can gain BO skills
== new Dragonlords ==
1. Would be nice if Dragonlords could raise their own dragons from egg. /mougli
2. Dragons die when they ages enough and reborn even better! /mougli
3. Would be nice if there are 2 kind of Dragonlords. Good and Evil! /mougli