Shaman: Difference between revisions
From Winterkill
Jump to navigationJump to search
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
[[Open_guilds|Open Guilds]] | |||
<pre> | <pre> | ||
.--. .-. | .--. .-. |
Latest revision as of 08:58, 13 June 2020
.--. .-. : .--': : `. `. : `-. .--. ,-.,-.,-. .--. ,-.,-. _`, :: .. :' .; ; : ,. ,. :' .; ; : ,. : `.__.':_;:_;`.__,_;:_;:_;:_;`.__,_;:_;:_; The Shamans are ancient spiritual guides. They draw their powers from spiritual plane whether it's magical or even physical. Long ago, Shamans left the Winter Realm due to conflict with Sorcerers guild. During their travel, the guild grew in power and split into three distinct branches. Each of them, besides spiritual, had one element in control. Spiritualists, dived deeper into spiritual world and brought their battles with them. With their abstract combat strategy they also mastered magical element. Druids stuck to their roots in nature. Their love to animals allowed them to communicate with them and eventually they mastered the ability to shapeshift into them. From the nature they also drew poisons to complement their defences. Witch doctors went down the path of life. They dealt with death and ancient rituals. They channeled their powers via simple doll and called it voodoo. Their abilities allowed them to bring back the dead and curse. Some went down the dark path of worshiping evil, thus creating the dark acolytes. Shamans: Shamans are mainly magic users but have ability to use physical skills. Major stat: Intelligence Minor stat: Wisdom