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| | [[Open_guilds|Open Guilds]] |
| <pre> | | <pre> |
| .-..-. _ .-. .-. | | .-..-. _ .-. .-. |
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| believe in fair fighting. Knight may never pillage, plunder or rape. | | believe in fair fighting. Knight may never pillage, plunder or rape. |
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| The Knights have two main paths to choose from. The Knights of Solamnia and | | The Knights have ranks, depending on their honor and other attributes in |
| The Knights of Takhisis. Inside the both paths, one may choose from three
| | the guild. Lower rank knight must always obey the knight of the higher |
| Orders. One can only choose a one path. There are also some additional guilds
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| that both paths can join.
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| | |
| There are strict rules of the races that can join the Knighthood. Evil
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| aligned races (those that are accepted) may not join Knights of Solamnia.
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| For more information of the races that are accepted, are found in the
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| base guild of the Knight.
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| The Knights have the ranks, depending on their honor and other attributes
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| in the guild. Lower rank knight must always obey the knight of the higher
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| rank (if the order is not unreasonable). However the knights of different | | rank (if the order is not unreasonable). However the knights of different |
| path cannot give orders to the knight of the other path. | | path cannot give orders to the knight of the other path. |
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| (Note that when one becomes a knight, he is expected to behave as a one.
| | Undead or demonic races are shunned by the Knights, as they are sworn to |
| Player killing without a reason will lead to banishment from the guild,
| | perish evil. |
| no questions asked. )
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| -**Knights of Solamnia:
| | The deities of Knights include Adesean, Belil and Cadalim. Adesean is the |
| | deity of chivalry, which is being promoted via the actions and everyday |
| | life of Knights. Belil is the deity of good deeds, which is also promoted |
| | by the actions of Knights and the tolerance towards others. Cadalim is |
| | the deity of holiness, embodied in numerous spells which are taught in |
| | Knights. |
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| The Solamnic Knights were, as their name suggests, found in the Continent of | | The guild of Knights is under management of three families, which are |
| Solamnia. They have only recently arrived in the islands of Winterkill and
| | Goldstein, Rieffel and Deinard. Each of the families have distinct |
| built a stronghold somewhere in the east of Wintercity. All the Orders of
| | knowledge and preference for weapons, and offer specialized training |
| Solamnic Knights are loyal to the Gods of good, especially Paladine.
| | in their branches. |
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| Solamnic Knights champion the cause of justice and honour. They follow a strict
| | In addition to the specialized brances of the families, there are three |
| code of honor called the Oath and the Measure, which they enforce with their
| | distinct factions, which offer their own teachings for Knights. The Red |
| very lives. The Oath of these Knights, Est Sularus oth Mithas
| | Banner focuses on offensive combat, The Unyielding Bastion on defensive |
| ("My honor is my life"), is widely imitated and serves as the standard for
| | and The Divine Messengers mainly on spellcasting and spiritual ways. |
| knightly conduct almost everywhere.
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|
| |
|
| -Order of the Crown:
| | The maximum level in the guild of Knights is 100. |
| | Specialization guilds can be accessed after total of 15 levels have been |
| | distributed between the possible family branch guilds. |
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| Order of the Crown is the largest order in the rows of good knights. They are
| | The guild premises are located in Lorenport, mostly at their guild house. |
| the most skilled in the physical combat, and their basic training also includes
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| the basics of using the mount in the battle. The Order of the Crown favors the
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| use of polearms as a weapon. They are also very well trained in the defensive
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| maneuvers. The Crown Knights do not use spells in any way, but may still
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| recite a prayer to their deity to reiceive a blessing from them.
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|
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|
| -Order of the Sword:
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| "Knights of the Sword act as warriors for the gods of good, upholding the
| | Knights cannot join Ninja or Barbarian guilds. |
| purest ideals of heroism and courage. Heroism is self-sacrificial fight for
| | </pre> |
| the cause of good. Heroic deeds include strengthening the weak, enriching the
| | [[KnightFame|Fame]] <br/> |
| poor, freeing the enslaved, exonerating the falsely accused, championing the
| | [[KnightRank|Rank]]<br/> |
| defenseless, and aiding fellow knights in need."
| | [[KnightMasteries|Masteries]]<br/> |
| | |
| "Courage is readiness to die honourably in the fight for good. Courageous acts
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| include facing evil fearlessly, defending the honour of the knighthood,
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| defending the honour of a fellow knight, and protecting the defenseless and
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| weak."
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| | |
| Sword Knights have a limited selection of clerical spells available for them.
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| As their name suggests, most of the knights in Order of the Sword use a sword
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| as a weapon.
| |
| | |
| -Order of the Rose:
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| | |
| "The Knights of the Rose are the epitome of all that is good and honourable
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| in the knighthood. The Order of the Rose embodies honor guided by justice and
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| wisdom."
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| "Honour is allegiance to one's Oath to defend the cause of good. Honourable
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| deeds include sacrificing oneself for the sake of others, refusing to surrender
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| to or ally with an evil foe, defending the knighthood to the death, protecting
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| the lives of fellow knights, and living true to the Oath in all matters."
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| | |
| "Justice is the heart of the Measure and the soul of a Rose Knight: to render
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| to everyone creature, person, or god his or her due. Just acts include aiding
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| those who are less fortunate, donating all wealth to the knightly coffers
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| (except what is needed for personal or parochial upkeep), worshipping and
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| obeying Paladine and the gods of good, fighting injustice with courage and
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| commitment, and seeing that no life is wasted or sacrificed in vain."
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| The Rose Knights are the highest order of the Knights of Solamnia. They have
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| access to variety of clerical spells, even the very powerful ones. They also
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| are trained in physical combat well. As a clerics, the Knights of Rose often
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| favor blunt weapons.
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| | |
| -**Knights of Takhisis: (CURRENTLY CLOSED AND UNDER REFORMAT)
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| | |
| The Knights of Takhisis were found by a Ariakas in the world far away. He
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| was captured by the troops of Knight of Solamnia after the lost war, and
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| kept as a prisoner for years. However Ariakas studied the techniques and
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| strategy of Solamnic Knights, and after he was released, he formed his own
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| order that mimiced the Solamnic Knights in many ways. However he didn't
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| enforce the overflowing honor and justice, and inflexible manners that
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| Solamnic Knights had, but made their ranks even more efficient in many
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| ways.
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| The Knights of Takhisis consist a three different paths that one
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| can choose from; The Order of Lily, The Order of Skull and the Order of
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| Thorn.
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| | |
| "The Knights of Takhisis are a military Order that formed some twenty years
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| after the downfall of Neraka in the War of the Lance. The purported son
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| of Highlord Ariakas and the goddess Zeboim, Lord Ariakan, founded this Order
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| of Dark Knights, and stood strong as its single guiding force. He ruled the
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| Knights of Takhisis through his own personal magnetism, brilliant military
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| strategy, and divine favour of the Queen of Darkness."
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| | |
| Ariakan maintained that the keys to victory are order, discipline, and vision.
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| "Bring order to our followers, and the will accomplish. Discipline them, and
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| they will achieve. Give them vision, and they will move forward toward a common
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| goal." In accordance with this, Ariakan created the foundations of the Knights
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| of Takhisis - the Vision, the Blood Oath, and the Code.
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|
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|
| -Order of the Lily:
| | Guild tree:<br> |
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| "Independence breeds chaos. Submit and be strong."
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| "The Knights of the Lily are the military might of the knighthood and the
| | *[[Knight Main]]<br/> |
| center of political power as well. The Order of the Skull and the Order of
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| the Thorn are separate, with their won particular skills and areas of
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| responsibility. While it may look to an outsider as if the Knights of the Lily
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| are the dominant force in the knighthood, all three orders provide the
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| necessary functions and are considered equal in power and authority, differing
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| only in jurisdiction and function."
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| The Knights of the Lily are, as said, the military might of the Knights of
| | Weapon subs:<br/> |
| Takhisis. They are the ones with the unmatched skills in leadership and
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| battle-planning. They are the most skillfull fighters, using a ruthless
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| techniques in battle, often finishing the enemy before the fight has even
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| properly started. However they, as all knights, believe in honor and fair
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| fight. Most of the Knights of Lily favor the axes as their choice of weapon.
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| Unlike other orders, the Lilies may efficiently use two weapons, and cause a
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| devastating battle-maneuvers with them.
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| | *[[The Blade Knights]] |
| | *[[The Paladins]] |
| | *[[The Templars]] |
| | *[[The High Clergy]] |
| | *[[The Phalanx]] |
| | *[[The Spearmen]] |
|
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|
| -Order of the Skull:
| | Special subs:<br/> |
| | | *[[The Red Banner]] |
| "Death is patient, flowing from without and within. Be vigilant in all
| | *[[The Unyielding Bastion]] |
| and skeptical of all."
| | *[[The Divine Messengers]] |
| | |
| "These Knights form the clerical order of the Knights of Takhisis, and their
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| higher-ranking members serve as Adjudicators of the Code. They practice the
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| healing arts and are also in charge of both external intelligence and internal
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| security. Skull Knights work their art by stealth and subtlety rather than by
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| force, leaving that to the other two orders."
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| | |
| As a Clerics the Order of the Skull prefers the blunt weapons. Some of the
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| Skull Knights choose to use their bare hands in combat, charging their hands
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| with fearful powers of darkness. The Skull Knights have the power to raise and
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| rebuke the undead, and most of their spells are in a way or the other related
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| to death.
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| | |
| -Order of the Thorn:
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| | |
| "One who follows the heart finds it will bleed. Feel nothing but
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| victory."
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| | |
| Knights of the Thorn are an order of wizards. The Grey Robe Knights, as they
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| are known, operate completely outside the other ranks of the spellcasters,
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| refuse to swear any allegiance to any of the magics, including black, and are
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| therefore considered renegade wizards by all other magical guilds.
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| | |
| The Order of the Thorn, as said are knights with magical spells. Most of their | |
| spells are of destructive nature, and often violent in many ways. It is said
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| that the gray robed wizards can turn a living being into a dust with a single
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| spell. The order is also trained in hand-to-hand combat, and favor a sword as
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| a weapon. Some of the Thorn Knights might fight bare-handed, aided by their
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| dark enchantments. The Thorn Knights are in a way the highest order of the
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| Knights of Takhisis, and should be well-feared. Altought Thorn Knights use
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| the magic as their weapon, they are bound to follow the Blood Oath and
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| The Code.
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| NOTE: Knights cannot attack or kill eachothers unless their leader tells them
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| otherwise. This goes with Solamnia vs. Takhisis too. Ones that kill
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| inside the ranks will find their honor suddenly gone.
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| Knights cannot join Ninja guild.
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| </pre>
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| --[[User:Mizzt|Mizzt]] 12:29, 4 September 2012 (CEST) | | --[[User:Mizzt|Mizzt]] 12:29, 4 September 2012 (CEST) <br> |
| | --[[User:Torlan|Torlan]] 12:58, 3 July 2014 (CEST) <br> |
| | --[[User:Takke|Takke]] 12:58, 6 May 2024 (CEST) <br> |