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[[Open_guilds|Open Guilds]]
<pre>
<pre>
.-..-.      _      .-.    .-.
.-..-.      _      .-.    .-.
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believe in fair fighting. Knight may never pillage, plunder or rape.
believe in fair fighting. Knight may never pillage, plunder or rape.


The Knights have two main paths to choose from. The Knights of Solamnia and
The Knights have ranks, depending on their honor and other attributes in
The Knights of Takhisis. Inside the both paths, one may choose from three
the guild. Lower rank knight must always obey the knight of the higher
Orders. One can only choose a one path. There are also some additional guilds
rank (if the order is not unreasonable). However the knights of different
that both paths can join.
path cannot give orders to the knight of the other path.


There are strict rules of the races that can join the Knighthood. Evil
Undead or demonic races are shunned by the Knights, as they are sworn to
aligned races (those that are accepted) may not join Knights of Solamnia.
perish evil.


For more information of the races that are accepted, are found in the
The deities of Knights include Adesean, Belil and Cadalim. Adesean is the
base guild of the Knight.
deity of chivalry, which is being promoted via the actions and everyday
life of Knights. Belil is the deity of good deeds, which is also promoted
by the actions of Knights and the tolerance towards others. Cadalim is
the deity of holiness, embodied in numerous spells which are taught in
Knights.


The Knights have the ranks, depending on their honor and other attributes
The guild of Knights is under management of three families, which are
in the guild. Lower rank knight must always obey the knight of the higher
Goldstein, Rieffel and Deinard. Each of the families have distinct
rank (if the order is not unreasonable). However the knights of different
knowledge and preference for weapons, and offer specialized training
path cannot give orders to the knight of the other path.
in their branches.
 
In addition to the specialized brances of the families, there are three
distinct factions, which offer their own teachings for Knights. The Red
Banner focuses on offensive combat, The Unyielding Bastion on defensive
and The Divine Messengers mainly on spellcasting and spiritual ways.
 
The maximum level in the guild of Knights is 100.
Specialization guilds can be accessed after total of 15 levels have been
distributed between the possible family branch guilds.
 
The guild premises are located in Lorenport, mostly at their guild house.


(Note that when one becomes a knight, he is expected to behave as a one.
Player killing without a reason will lead to banishment from the guild,
no questions asked. )


Knights cannot join Ninja or Barbarian guilds.
Knights cannot join Ninja or Barbarian guilds.
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[[KnightRank|Rank]]<br/>
[[KnightRank|Rank]]<br/>
[[KnightMasteries|Masteries]]<br/>
[[KnightMasteries|Masteries]]<br/>


Guild tree:<br>
Guild tree:<br>


A knight is limited to 60 lvls: 20 from main guild, 20 from weapon subs, 20 from special subs.<br>


*[[Knight Main]]<br/>
*[[Knight Main]]<br/>


Weapon subs:<br/>
*[[The Blade Knights]]
*[[The Paladins]]
*[[The Templars]]
*[[The High Clergy]]
*[[The Phalanx]]
*[[The Spearmen]]


Special subs:<br/>
Special subs:<br/>
*[[The Red Banner]]
*[[The Red Banner]]
*[[The Unyielding Bastion]
*[[The Unyielding Bastion]]
*[[The Divine Messengers]]
*[[The Divine Messengers]]


--[[User:Mizzt|Mizzt]] 12:29, 4 September 2012 (CEST) <br>
--[[User:Mizzt|Mizzt]] 12:29, 4 September 2012 (CEST) <br>
--[[User:Torlan|Torlan]] 12:58, 3 July 2014 (CEST)
--[[User:Torlan|Torlan]] 12:58, 3 July 2014 (CEST) <br>
--[[User:Takke|Takke]] 12:58, 6 May 2024 (CEST) <br>

Latest revision as of 11:34, 6 May 2024

Open Guilds

.-..-.       _       .-.    .-.
: :' ;      :_;      : :   .' `.
:   ' ,-.,-..-. .--. : `-. `. .'
: :.`.: ,. :: :' .; :: .. : : :
:_;:_;:_;:_;:_;`._. ;:_;:_; :_;
                .-. :
                `._.'


The Knights are the honorable warriors with a strict codes and a reason.
Knights are the most cabable of handling weapon with grace and specialize in
a certain type of weapon class. Knights also respect all of their foes, and
believe in fair fighting. Knight may never pillage, plunder or rape.

The Knights have ranks, depending on their honor and other attributes in
the guild. Lower rank knight must always obey the knight of the higher
rank (if the order is not unreasonable). However the knights of different
path cannot give orders to the knight of the other path.

Undead or demonic races are shunned by the Knights, as they are sworn to
perish evil.

The deities of Knights include Adesean, Belil and Cadalim. Adesean is the
deity of chivalry, which is being promoted via the actions and everyday
life of Knights. Belil is the deity of good deeds, which is also promoted
by the actions of Knights and the tolerance towards others. Cadalim is
the deity of holiness, embodied in numerous spells which are taught in
Knights.

The guild of Knights is under management of three families, which are
Goldstein, Rieffel and Deinard. Each of the families have distinct
knowledge and preference for weapons, and offer specialized training
in their branches.

In addition to the specialized brances of the families, there are three
distinct factions, which offer their own teachings for Knights. The Red
Banner focuses on offensive combat, The Unyielding Bastion on defensive
and The Divine Messengers mainly on spellcasting and spiritual ways.

The maximum level in the guild of Knights is 100.
Specialization guilds can be accessed after total of 15 levels have been
distributed between the possible family branch guilds.

The guild premises are located in Lorenport, mostly at their guild house.


Knights cannot join Ninja or Barbarian guilds.

Fame
Rank
Masteries

Guild tree:


Weapon subs:

Special subs:

--Mizzt 12:29, 4 September 2012 (CEST)
--Torlan 12:58, 3 July 2014 (CEST)
--Takke 12:58, 6 May 2024 (CEST)