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	<id>https://wk.fi/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mizzt</id>
	<title>Winterkill - User contributions [en]</title>
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	<updated>2026-04-07T00:58:41Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wk.fi/wiki/index.php?title=Knight&amp;diff=85</id>
		<title>Knight</title>
		<link rel="alternate" type="text/html" href="https://wk.fi/wiki/index.php?title=Knight&amp;diff=85"/>
		<updated>2012-10-03T08:52:29Z</updated>

		<summary type="html">&lt;p&gt;Mizzt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
.-..-.       _       .-.    .-.&lt;br /&gt;
: :&#039; ;      :_;      : :   .&#039; `.&lt;br /&gt;
:   &#039; ,-.,-..-. .--. : `-. `. .&#039;&lt;br /&gt;
: :.`.: ,. :: :&#039; .; :: .. : : :&lt;br /&gt;
:_;:_;:_;:_;:_;`._. ;:_;:_; :_;&lt;br /&gt;
                .-. :&lt;br /&gt;
                `._.&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Knights are the honorable warriors with a strict codes and a reason.&lt;br /&gt;
Knights are the most cabable of handling weapon with grace and specialize in&lt;br /&gt;
a certain type of weapon class. Knights also respect all of their foes, and&lt;br /&gt;
believe in fair fighting. Knight may never pillage, plunder or rape.&lt;br /&gt;
&lt;br /&gt;
The Knights have two main paths to choose from. The Knights of Solamnia and&lt;br /&gt;
The Knights of Takhisis. Inside the both paths, one may choose from three&lt;br /&gt;
Orders. One can only choose a one path. There are also some additional guilds&lt;br /&gt;
that both paths can join.&lt;br /&gt;
&lt;br /&gt;
There are strict rules of the races that can join the Knighthood. Evil&lt;br /&gt;
aligned races (those that are accepted) may not join Knights of Solamnia.&lt;br /&gt;
&lt;br /&gt;
For more information of the races that are accepted, are found in the&lt;br /&gt;
base guild of the Knight.&lt;br /&gt;
&lt;br /&gt;
The Knights have the ranks, depending on their honor and other attributes&lt;br /&gt;
in the guild. Lower rank knight must always obey the knight of the higher&lt;br /&gt;
rank (if the order is not unreasonable). However the knights of different&lt;br /&gt;
path cannot give orders to the knight of the other path.&lt;br /&gt;
&lt;br /&gt;
(Note that when one becomes a knight, he is expected to behave as a one.&lt;br /&gt;
 Player killing without a reason will lead to banishment from the guild,&lt;br /&gt;
 no questions asked. )&lt;br /&gt;
&lt;br /&gt;
-**Knights of Solamnia:&lt;br /&gt;
&lt;br /&gt;
The Solamnic Knights were, as their name suggests, found in the Continent of&lt;br /&gt;
Solamnia. They have only recently arrived in the islands of Winterkill and&lt;br /&gt;
built a stronghold somewhere in the east of Wintercity. All the Orders of&lt;br /&gt;
Solamnic Knights are loyal to the Gods of good, especially Paladine.&lt;br /&gt;
&lt;br /&gt;
Solamnic Knights champion the cause of justice and honour. They follow a strict&lt;br /&gt;
code of honor called the Oath and the Measure, which they enforce with their&lt;br /&gt;
very lives. The Oath of these Knights, Est Sularus oth Mithas&lt;br /&gt;
(&amp;quot;My honor is my life&amp;quot;), is widely imitated and serves as the standard for&lt;br /&gt;
knightly conduct almost everywhere.&lt;br /&gt;
&lt;br /&gt;
-Order of the Crown:&lt;br /&gt;
&lt;br /&gt;
Order of the Crown is the largest order in the rows of good knights. They are&lt;br /&gt;
the most skilled in the physical combat, and their basic training also includes&lt;br /&gt;
the basics of using the mount in the battle. The Order of the Crown favors the&lt;br /&gt;
use of polearms as a weapon. They are also very well trained in the defensive&lt;br /&gt;
maneuvers. The Crown Knights do not use spells in any way, but may still&lt;br /&gt;
recite a prayer to their deity to reiceive a blessing from them.&lt;br /&gt;
&lt;br /&gt;
-Order of the Sword:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Knights of the Sword act as warriors for the gods of good, upholding the&lt;br /&gt;
purest ideals of heroism and courage. Heroism is self-sacrificial fight for&lt;br /&gt;
the cause of good. Heroic deeds include strengthening the weak, enriching the&lt;br /&gt;
poor, freeing  the enslaved, exonerating the falsely accused, championing the&lt;br /&gt;
defenseless, and aiding fellow knights in need.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Courage is readiness to die honourably in the fight for good. Courageous acts&lt;br /&gt;
include facing evil fearlessly, defending the honour of the knighthood,&lt;br /&gt;
defending the honour of a fellow knight, and protecting the defenseless and&lt;br /&gt;
weak.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sword Knights have a limited selection of clerical spells available for them.&lt;br /&gt;
As their name suggests, most of the knights in Order of the Sword use a sword&lt;br /&gt;
as a weapon.&lt;br /&gt;
&lt;br /&gt;
-Order of the Rose:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Knights of the Rose are the epitome of all that is good and honourable&lt;br /&gt;
in the knighthood. The Order of the Rose embodies honor guided by justice and&lt;br /&gt;
wisdom.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Honour is allegiance to one&#039;s Oath to defend the cause of good. Honourable&lt;br /&gt;
deeds include sacrificing oneself for the sake of others, refusing to surrender&lt;br /&gt;
to or ally with an evil foe, defending the knighthood to the death, protecting&lt;br /&gt;
the lives of fellow knights, and living true to the Oath in all matters.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Justice is the heart of the Measure and the soul of a Rose Knight: to render&lt;br /&gt;
to everyone creature, person, or god his or her due. Just acts include aiding&lt;br /&gt;
those who are less fortunate, donating all wealth to the knightly coffers&lt;br /&gt;
(except what is needed for personal or parochial upkeep), worshipping and&lt;br /&gt;
obeying Paladine and the gods of good, fighting injustice with courage and&lt;br /&gt;
commitment, and seeing that no life is wasted or sacrificed in vain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Rose Knights are the highest order of the Knights of Solamnia. They have&lt;br /&gt;
access to variety of clerical spells, even the very powerful ones. They also&lt;br /&gt;
are trained in physical combat well. As a clerics, the Knights of Rose often&lt;br /&gt;
favor blunt weapons.&lt;br /&gt;
&lt;br /&gt;
-**Knights of Takhisis: (CURRENTLY CLOSED AND UNDER REFORMAT)&lt;br /&gt;
&lt;br /&gt;
The Knights of Takhisis were found by a Ariakas in the world far away. He&lt;br /&gt;
was captured by the troops of Knight of Solamnia after the lost war, and&lt;br /&gt;
kept as a prisoner for years. However Ariakas studied the techniques and&lt;br /&gt;
strategy of Solamnic Knights, and after he was released, he formed his own&lt;br /&gt;
order that mimiced the Solamnic Knights in many ways. However he didn&#039;t&lt;br /&gt;
enforce the overflowing honor and justice, and inflexible manners that&lt;br /&gt;
Solamnic Knights had, but made their ranks even more efficient in many&lt;br /&gt;
ways.&lt;br /&gt;
&lt;br /&gt;
The Knights of Takhisis consist a three different paths that one&lt;br /&gt;
can choose from; The Order of Lily, The Order of Skull and the Order of&lt;br /&gt;
Thorn.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Knights of Takhisis are a military Order that formed some twenty years&lt;br /&gt;
after the downfall of Neraka in the War of the Lance. The purported son&lt;br /&gt;
of Highlord Ariakas and the goddess Zeboim, Lord Ariakan, founded this Order&lt;br /&gt;
of Dark Knights, and stood strong as its single guiding force. He ruled the&lt;br /&gt;
Knights of Takhisis through his own personal magnetism, brilliant military&lt;br /&gt;
strategy, and divine favour of the Queen of Darkness.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ariakan maintained that the keys to victory are order, discipline, and vision.&lt;br /&gt;
&amp;quot;Bring order to our followers, and the will accomplish. Discipline them, and&lt;br /&gt;
they will achieve. Give them vision, and they will move forward toward a common&lt;br /&gt;
goal.&amp;quot; In accordance with this, Ariakan created the foundations of the Knights&lt;br /&gt;
of Takhisis - the Vision, the Blood Oath, and the Code.&lt;br /&gt;
&lt;br /&gt;
-Order of the Lily:&lt;br /&gt;
&lt;br /&gt;
         &amp;quot;Independence breeds chaos. Submit and be strong.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Knights of the Lily are the military might of the knighthood and the&lt;br /&gt;
center of political power as well. The Order of the Skull and the Order of&lt;br /&gt;
the Thorn are separate, with their won particular skills and areas of&lt;br /&gt;
responsibility. While it may look to an outsider as if the Knights of the Lily&lt;br /&gt;
are the dominant force in the knighthood, all three orders provide the&lt;br /&gt;
necessary functions and are considered equal in power and authority, differing&lt;br /&gt;
only in jurisdiction and function.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Knights of the Lily are, as said, the military might of the Knights of&lt;br /&gt;
Takhisis. They are the ones with the unmatched skills in leadership and&lt;br /&gt;
battle-planning. They are the most skillfull fighters, using a ruthless&lt;br /&gt;
techniques in battle, often finishing the enemy before the fight has even&lt;br /&gt;
properly started. However they, as all knights, believe in honor and fair&lt;br /&gt;
fight. Most of the Knights of Lily favor the axes as their choice of weapon.&lt;br /&gt;
Unlike other orders, the Lilies may efficiently use two weapons, and cause a&lt;br /&gt;
devastating battle-maneuvers with them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-Order of the Skull:&lt;br /&gt;
&lt;br /&gt;
        &amp;quot;Death is patient, flowing from without and within. Be vigilant in all&lt;br /&gt;
        and skeptical of all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;These Knights form the clerical order of the Knights of Takhisis, and their&lt;br /&gt;
higher-ranking members serve as Adjudicators of the Code. They practice the&lt;br /&gt;
healing arts and are also in charge of both external intelligence and internal&lt;br /&gt;
security. Skull Knights work their art by stealth and subtlety rather than by&lt;br /&gt;
force, leaving that to the other two orders.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As a Clerics the Order of the Skull prefers the blunt weapons. Some of the&lt;br /&gt;
Skull Knights choose to use their bare hands in combat, charging their hands&lt;br /&gt;
with fearful powers of darkness. The Skull Knights have the power to raise and&lt;br /&gt;
rebuke the undead, and most of their spells are in a way or the other related&lt;br /&gt;
to death.&lt;br /&gt;
&lt;br /&gt;
-Order of the Thorn:&lt;br /&gt;
&lt;br /&gt;
        &amp;quot;One who follows the heart finds it will bleed. Feel nothing but&lt;br /&gt;
         victory.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Knights of the Thorn are an order of wizards. The Grey Robe Knights, as they&lt;br /&gt;
are known, operate completely outside the other ranks of the spellcasters,&lt;br /&gt;
refuse to swear any allegiance to any of the magics, including black, and are&lt;br /&gt;
therefore considered renegade wizards by all other magical guilds.&lt;br /&gt;
&lt;br /&gt;
The Order of the Thorn, as said are knights with magical spells. Most of their&lt;br /&gt;
spells are of destructive nature, and often violent in many ways. It is said&lt;br /&gt;
that the gray robed wizards can turn a living being into a dust with a single&lt;br /&gt;
spell. The order is also trained in hand-to-hand combat, and favor a sword as&lt;br /&gt;
a weapon. Some of the Thorn Knights might fight bare-handed, aided by their&lt;br /&gt;
dark enchantments. The Thorn Knights are in a way the highest order of the&lt;br /&gt;
Knights of Takhisis, and should be well-feared. Altought Thorn Knights use&lt;br /&gt;
the magic as their weapon, they are bound to follow the Blood Oath and&lt;br /&gt;
The Code.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NOTE: Knights cannot attack or kill eachothers unless their leader tells them&lt;br /&gt;
      otherwise. This goes with Solamnia vs. Takhisis too. Ones that kill&lt;br /&gt;
      inside the ranks will find their honor suddenly gone.&lt;br /&gt;
Knights cannot join Ninja or Barbarian guilds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--[[User:Mizzt|Mizzt]] 12:29, 4 September 2012 (CEST)&lt;/div&gt;</summary>
		<author><name>Mizzt</name></author>
	</entry>
	<entry>
		<id>https://wk.fi/wiki/index.php?title=Sorcerer&amp;diff=84</id>
		<title>Sorcerer</title>
		<link rel="alternate" type="text/html" href="https://wk.fi/wiki/index.php?title=Sorcerer&amp;diff=84"/>
		<updated>2012-10-03T08:50:44Z</updated>

		<summary type="html">&lt;p&gt;Mizzt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
 .--.&lt;br /&gt;
: .--&#039;&lt;br /&gt;
`. `.  .--. .--.  .--.  .--. .--.  .--. .--.&lt;br /&gt;
 _`, :&#039; .; :: ..&#039;&#039;  ..&#039;&#039; &#039;_.&#039;: ..&#039;&#039; &#039;_.&#039;: ..&#039;&lt;br /&gt;
`.__.&#039;`.__.&#039;:_;  `.__.&#039;`.__.&#039;:_;  `.__.&#039;:_;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
History&lt;br /&gt;
&lt;br /&gt;
In the beginning, as the Realm was made, Kanyantra added magic to the&lt;br /&gt;
world for those who did not possess the physical strength. Sodogar&lt;br /&gt;
was a powerful wizard but due to his chaotic ways of using his powers&lt;br /&gt;
he was banished from immortality. He vowed revenge and sought for&lt;br /&gt;
a way to return.&lt;br /&gt;
&lt;br /&gt;
Sodogar started teaching mortals how to harness the power of magic&lt;br /&gt;
and as so, founded the Guild of Sorcerers. He taught for years and&lt;br /&gt;
as he saw his &#039;troops&#039; to be ready he commanded them to attack the&lt;br /&gt;
wizards. But his students did not care for his personal war and he&lt;br /&gt;
was abandoned. Outraged, he started to research for a spell that&lt;br /&gt;
would destroy the whole Realm.&lt;br /&gt;
&lt;br /&gt;
As the years passed and Sodogar grew older and weaker. He finally&lt;br /&gt;
found what he thought would be the spell he wanted. However, he was&lt;br /&gt;
too weak to use it and the spell backfired killing him in instant.&lt;br /&gt;
&lt;br /&gt;
After Sodogar&#039;s reign the Sorcerers were left without leadership.&lt;br /&gt;
Centuries passed and the guild of Sorcerers became just a individual&lt;br /&gt;
members roaming the Realm.&lt;br /&gt;
&lt;br /&gt;
When Janna appeared she wanted all threats to be removed. Sorcerers&lt;br /&gt;
being the thinkers who would not rely on &#039;faith&#039;, were her first target.&lt;br /&gt;
She sent goblins to hunt down and eliminate the weak guild of Sorcerers.&lt;br /&gt;
So started the Sorcerer wars and remaining Sorcerers were forced to&lt;br /&gt;
regroup and defend themselves. They abandoned their guildhall in&lt;br /&gt;
Winter City to avoid civil casualties. Lorac took the leadership of&lt;br /&gt;
the remains of the Sorcerer guild and by using his magic he built&lt;br /&gt;
the Tower of Arcane not far east from Arkham City.&lt;br /&gt;
&lt;br /&gt;
Sorcerers around the Realm gathered there to share and research new&lt;br /&gt;
magic in order to defeat their unexpected foe. Many met their destiny&lt;br /&gt;
but with struggle the Guild of Sorcerers survived the war coming out&lt;br /&gt;
more collective and skilled than before.&lt;br /&gt;
&lt;br /&gt;
The sorcerers established their newly organized guild to the Tower&lt;br /&gt;
of Arcane under Lorac&#039;s leadership. Lorac however retreated into&lt;br /&gt;
different dimension through the portal only few knows.&lt;br /&gt;
&lt;br /&gt;
Sorcerers:&lt;br /&gt;
Sorcerers are powerful and versatile magic users that relies on&lt;br /&gt;
power of magic rather than physical traits.&lt;br /&gt;
&lt;br /&gt;
Major stat: Intelligence&lt;br /&gt;
Minor stat: Wisdom&lt;br /&gt;
&lt;br /&gt;
Sorcerer cannot join Nem or Healer guilds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Scrolls]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--[[User:Mizzt|Mizzt]] 12:33, 4 September 2012 (CEST)&lt;/div&gt;</summary>
		<author><name>Mizzt</name></author>
	</entry>
	<entry>
		<id>https://wk.fi/wiki/index.php?title=Knight&amp;diff=83</id>
		<title>Knight</title>
		<link rel="alternate" type="text/html" href="https://wk.fi/wiki/index.php?title=Knight&amp;diff=83"/>
		<updated>2012-10-03T08:48:13Z</updated>

		<summary type="html">&lt;p&gt;Mizzt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
.-..-.       _       .-.    .-.&lt;br /&gt;
: :&#039; ;      :_;      : :   .&#039; `.&lt;br /&gt;
:   &#039; ,-.,-..-. .--. : `-. `. .&#039;&lt;br /&gt;
: :.`.: ,. :: :&#039; .; :: .. : : :&lt;br /&gt;
:_;:_;:_;:_;:_;`._. ;:_;:_; :_;&lt;br /&gt;
                .-. :&lt;br /&gt;
                `._.&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Knights are the honorable warriors with a strict codes and a reason.&lt;br /&gt;
Knights are the most cabable of handling weapon with grace and specialize in&lt;br /&gt;
a certain type of weapon class. Knights also respect all of their foes, and&lt;br /&gt;
believe in fair fighting. Knight may never pillage, plunder or rape.&lt;br /&gt;
&lt;br /&gt;
The Knights have two main paths to choose from. The Knights of Solamnia and&lt;br /&gt;
The Knights of Takhisis. Inside the both paths, one may choose from three&lt;br /&gt;
Orders. One can only choose a one path. There are also some additional guilds&lt;br /&gt;
that both paths can join.&lt;br /&gt;
&lt;br /&gt;
There are strict rules of the races that can join the Knighthood. Evil&lt;br /&gt;
aligned races (those that are accepted) may not join Knights of Solamnia.&lt;br /&gt;
&lt;br /&gt;
For more information of the races that are accepted, are found in the&lt;br /&gt;
base guild of the Knight.&lt;br /&gt;
&lt;br /&gt;
The Knights have the ranks, depending on their honor and other attributes&lt;br /&gt;
in the guild. Lower rank knight must always obey the knight of the higher&lt;br /&gt;
rank (if the order is not unreasonable). However the knights of different&lt;br /&gt;
path cannot give orders to the knight of the other path.&lt;br /&gt;
&lt;br /&gt;
(Note that when one becomes a knight, he is expected to behave as a one.&lt;br /&gt;
 Player killing without a reason will lead to banishment from the guild,&lt;br /&gt;
 no questions asked. )&lt;br /&gt;
&lt;br /&gt;
-**Knights of Solamnia:&lt;br /&gt;
&lt;br /&gt;
The Solamnic Knights were, as their name suggests, found in the Continent of&lt;br /&gt;
Solamnia. They have only recently arrived in the islands of Winterkill and&lt;br /&gt;
built a stronghold somewhere in the east of Wintercity. All the Orders of&lt;br /&gt;
Solamnic Knights are loyal to the Gods of good, especially Paladine.&lt;br /&gt;
&lt;br /&gt;
Solamnic Knights champion the cause of justice and honour. They follow a strict&lt;br /&gt;
code of honor called the Oath and the Measure, which they enforce with their&lt;br /&gt;
very lives. The Oath of these Knights, Est Sularus oth Mithas&lt;br /&gt;
(&amp;quot;My honor is my life&amp;quot;), is widely imitated and serves as the standard for&lt;br /&gt;
knightly conduct almost everywhere.&lt;br /&gt;
&lt;br /&gt;
-Order of the Crown:&lt;br /&gt;
&lt;br /&gt;
Order of the Crown is the largest order in the rows of good knights. They are&lt;br /&gt;
the most skilled in the physical combat, and their basic training also includes&lt;br /&gt;
the basics of using the mount in the battle. The Order of the Crown favors the&lt;br /&gt;
use of polearms as a weapon. They are also very well trained in the defensive&lt;br /&gt;
maneuvers. The Crown Knights do not use spells in any way, but may still&lt;br /&gt;
recite a prayer to their deity to reiceive a blessing from them.&lt;br /&gt;
&lt;br /&gt;
-Order of the Sword:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Knights of the Sword act as warriors for the gods of good, upholding the&lt;br /&gt;
purest ideals of heroism and courage. Heroism is self-sacrificial fight for&lt;br /&gt;
the cause of good. Heroic deeds include strengthening the weak, enriching the&lt;br /&gt;
poor, freeing  the enslaved, exonerating the falsely accused, championing the&lt;br /&gt;
defenseless, and aiding fellow knights in need.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Courage is readiness to die honourably in the fight for good. Courageous acts&lt;br /&gt;
include facing evil fearlessly, defending the honour of the knighthood,&lt;br /&gt;
defending the honour of a fellow knight, and protecting the defenseless and&lt;br /&gt;
weak.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sword Knights have a limited selection of clerical spells available for them.&lt;br /&gt;
As their name suggests, most of the knights in Order of the Sword use a sword&lt;br /&gt;
as a weapon.&lt;br /&gt;
&lt;br /&gt;
-Order of the Rose:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Knights of the Rose are the epitome of all that is good and honourable&lt;br /&gt;
in the knighthood. The Order of the Rose embodies honor guided by justice and&lt;br /&gt;
wisdom.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Honour is allegiance to one&#039;s Oath to defend the cause of good. Honourable&lt;br /&gt;
deeds include sacrificing oneself for the sake of others, refusing to surrender&lt;br /&gt;
to or ally with an evil foe, defending the knighthood to the death, protecting&lt;br /&gt;
the lives of fellow knights, and living true to the Oath in all matters.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Justice is the heart of the Measure and the soul of a Rose Knight: to render&lt;br /&gt;
to everyone creature, person, or god his or her due. Just acts include aiding&lt;br /&gt;
those who are less fortunate, donating all wealth to the knightly coffers&lt;br /&gt;
(except what is needed for personal or parochial upkeep), worshipping and&lt;br /&gt;
obeying Paladine and the gods of good, fighting injustice with courage and&lt;br /&gt;
commitment, and seeing that no life is wasted or sacrificed in vain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Rose Knights are the highest order of the Knights of Solamnia. They have&lt;br /&gt;
access to variety of clerical spells, even the very powerful ones. They also&lt;br /&gt;
are trained in physical combat well. As a clerics, the Knights of Rose often&lt;br /&gt;
favor blunt weapons.&lt;br /&gt;
&lt;br /&gt;
-**Knights of Takhisis: (CURRENTLY CLOSED AND UNDER REFORMAT)&lt;br /&gt;
&lt;br /&gt;
The Knights of Takhisis were found by a Ariakas in the world far away. He&lt;br /&gt;
was captured by the troops of Knight of Solamnia after the lost war, and&lt;br /&gt;
kept as a prisoner for years. However Ariakas studied the techniques and&lt;br /&gt;
strategy of Solamnic Knights, and after he was released, he formed his own&lt;br /&gt;
order that mimiced the Solamnic Knights in many ways. However he didn&#039;t&lt;br /&gt;
enforce the overflowing honor and justice, and inflexible manners that&lt;br /&gt;
Solamnic Knights had, but made their ranks even more efficient in many&lt;br /&gt;
ways.&lt;br /&gt;
&lt;br /&gt;
The Knights of Takhisis consist a three different paths that one&lt;br /&gt;
can choose from; The Order of Lily, The Order of Skull and the Order of&lt;br /&gt;
Thorn.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Knights of Takhisis are a military Order that formed some twenty years&lt;br /&gt;
after the downfall of Neraka in the War of the Lance. The purported son&lt;br /&gt;
of Highlord Ariakas and the goddess Zeboim, Lord Ariakan, founded this Order&lt;br /&gt;
of Dark Knights, and stood strong as its single guiding force. He ruled the&lt;br /&gt;
Knights of Takhisis through his own personal magnetism, brilliant military&lt;br /&gt;
strategy, and divine favour of the Queen of Darkness.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ariakan maintained that the keys to victory are order, discipline, and vision.&lt;br /&gt;
&amp;quot;Bring order to our followers, and the will accomplish. Discipline them, and&lt;br /&gt;
they will achieve. Give them vision, and they will move forward toward a common&lt;br /&gt;
goal.&amp;quot; In accordance with this, Ariakan created the foundations of the Knights&lt;br /&gt;
of Takhisis - the Vision, the Blood Oath, and the Code.&lt;br /&gt;
&lt;br /&gt;
-Order of the Lily:&lt;br /&gt;
&lt;br /&gt;
         &amp;quot;Independence breeds chaos. Submit and be strong.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Knights of the Lily are the military might of the knighthood and the&lt;br /&gt;
center of political power as well. The Order of the Skull and the Order of&lt;br /&gt;
the Thorn are separate, with their won particular skills and areas of&lt;br /&gt;
responsibility. While it may look to an outsider as if the Knights of the Lily&lt;br /&gt;
are the dominant force in the knighthood, all three orders provide the&lt;br /&gt;
necessary functions and are considered equal in power and authority, differing&lt;br /&gt;
only in jurisdiction and function.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Knights of the Lily are, as said, the military might of the Knights of&lt;br /&gt;
Takhisis. They are the ones with the unmatched skills in leadership and&lt;br /&gt;
battle-planning. They are the most skillfull fighters, using a ruthless&lt;br /&gt;
techniques in battle, often finishing the enemy before the fight has even&lt;br /&gt;
properly started. However they, as all knights, believe in honor and fair&lt;br /&gt;
fight. Most of the Knights of Lily favor the axes as their choice of weapon.&lt;br /&gt;
Unlike other orders, the Lilies may efficiently use two weapons, and cause a&lt;br /&gt;
devastating battle-maneuvers with them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-Order of the Skull:&lt;br /&gt;
&lt;br /&gt;
        &amp;quot;Death is patient, flowing from without and within. Be vigilant in all&lt;br /&gt;
        and skeptical of all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;These Knights form the clerical order of the Knights of Takhisis, and their&lt;br /&gt;
higher-ranking members serve as Adjudicators of the Code. They practice the&lt;br /&gt;
healing arts and are also in charge of both external intelligence and internal&lt;br /&gt;
security. Skull Knights work their art by stealth and subtlety rather than by&lt;br /&gt;
force, leaving that to the other two orders.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As a Clerics the Order of the Skull prefers the blunt weapons. Some of the&lt;br /&gt;
Skull Knights choose to use their bare hands in combat, charging their hands&lt;br /&gt;
with fearful powers of darkness. The Skull Knights have the power to raise and&lt;br /&gt;
rebuke the undead, and most of their spells are in a way or the other related&lt;br /&gt;
to death.&lt;br /&gt;
&lt;br /&gt;
-Order of the Thorn:&lt;br /&gt;
&lt;br /&gt;
        &amp;quot;One who follows the heart finds it will bleed. Feel nothing but&lt;br /&gt;
         victory.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Knights of the Thorn are an order of wizards. The Grey Robe Knights, as they&lt;br /&gt;
are known, operate completely outside the other ranks of the spellcasters,&lt;br /&gt;
refuse to swear any allegiance to any of the magics, including black, and are&lt;br /&gt;
therefore considered renegade wizards by all other magical guilds.&lt;br /&gt;
&lt;br /&gt;
The Order of the Thorn, as said are knights with magical spells. Most of their&lt;br /&gt;
spells are of destructive nature, and often violent in many ways. It is said&lt;br /&gt;
that the gray robed wizards can turn a living being into a dust with a single&lt;br /&gt;
spell. The order is also trained in hand-to-hand combat, and favor a sword as&lt;br /&gt;
a weapon. Some of the Thorn Knights might fight bare-handed, aided by their&lt;br /&gt;
dark enchantments. The Thorn Knights are in a way the highest order of the&lt;br /&gt;
Knights of Takhisis, and should be well-feared. Altought Thorn Knights use&lt;br /&gt;
the magic as their weapon, they are bound to follow the Blood Oath and&lt;br /&gt;
The Code.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NOTE: Knights cannot attack or kill eachothers unless their leader tells them&lt;br /&gt;
      otherwise. This goes with Solamnia vs. Takhisis too. Ones that kill&lt;br /&gt;
      inside the ranks will find their honor suddenly gone.&lt;br /&gt;
Knights cannot join Ninja guild.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--[[User:Mizzt|Mizzt]] 12:29, 4 September 2012 (CEST)&lt;/div&gt;</summary>
		<author><name>Mizzt</name></author>
	</entry>
	<entry>
		<id>https://wk.fi/wiki/index.php?title=Races&amp;diff=32</id>
		<title>Races</title>
		<link rel="alternate" type="text/html" href="https://wk.fi/wiki/index.php?title=Races&amp;diff=32"/>
		<updated>2012-09-06T07:31:53Z</updated>

		<summary type="html">&lt;p&gt;Mizzt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;How-to for reading stat columns&lt;br /&gt;
&lt;br /&gt;
Let us assume that on a given level a Human would have 50 points of constitution. On the same level, having the same guilds a Hobbit (80 in Con column = 80%) would have 40 points of constitution, while a Balrog (140 = 140%) would have 70 points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Troll, Vampire, Skeleton, Wraith have also a small chance to avoid death.&lt;br /&gt;
&lt;br /&gt;
Information were updated in V.2011. &lt;br /&gt;
Race bonuses (skills and spells) checked at June 2011. &lt;br /&gt;
Skeleton and Kobold (except exprate) updated Jan/2012.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| Races&lt;br /&gt;
| Skills&lt;br /&gt;
| Spells&lt;br /&gt;
| Str&lt;br /&gt;
| Dex&lt;br /&gt;
| Con&lt;br /&gt;
| Int&lt;br /&gt;
| Wis&lt;br /&gt;
| Spr&lt;br /&gt;
| Hpr&lt;br /&gt;
| Bonus&lt;br /&gt;
| Exprate&lt;br /&gt;
|-&lt;br /&gt;
| Balrog&lt;br /&gt;
| 150&lt;br /&gt;
| 150&lt;br /&gt;
| 140&lt;br /&gt;
| 80&lt;br /&gt;
| 140&lt;br /&gt;
| 70&lt;br /&gt;
| 80&lt;br /&gt;
| 70&lt;br /&gt;
| 80&lt;br /&gt;
| 10 unarmed combat&lt;br /&gt;
| 85 %&lt;br /&gt;
|-&lt;br /&gt;
| Catfolk&lt;br /&gt;
| 75&lt;br /&gt;
| 100&lt;br /&gt;
| 80&lt;br /&gt;
| 160&lt;br /&gt;
| 85&lt;br /&gt;
| 60&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| 100&lt;br /&gt;
| 10 dodge&lt;br /&gt;
| 80 %&lt;br /&gt;
|-&lt;br /&gt;
| Cromagnon&lt;br /&gt;
| 80&lt;br /&gt;
| 160&lt;br /&gt;
| 110&lt;br /&gt;
| 110&lt;br /&gt;
| 110&lt;br /&gt;
| 70&lt;br /&gt;
| 50&lt;br /&gt;
| 60&lt;br /&gt;
| 120&lt;br /&gt;
| 30 bludgeon handling&lt;br /&gt;
| 90 %&lt;br /&gt;
|-&lt;br /&gt;
| Cyclops&lt;br /&gt;
| 120&lt;br /&gt;
| 200&lt;br /&gt;
| 140&lt;br /&gt;
| 70&lt;br /&gt;
| 150&lt;br /&gt;
| 50&lt;br /&gt;
| 50&lt;br /&gt;
| 40&lt;br /&gt;
| 100&lt;br /&gt;
| 15 bludgeon handling&lt;br /&gt;
| 85 %&lt;br /&gt;
|-&lt;br /&gt;
| Devil&lt;br /&gt;
| 120&lt;br /&gt;
| 120&lt;br /&gt;
| 120&lt;br /&gt;
| 110&lt;br /&gt;
| 110&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| 8 absorb damage, 45 flame arrow&lt;br /&gt;
| 92 %&lt;br /&gt;
|-&lt;br /&gt;
| Drow&lt;br /&gt;
| 90&lt;br /&gt;
| 90&lt;br /&gt;
| 90&lt;br /&gt;
| 130&lt;br /&gt;
| 80&lt;br /&gt;
| 120&lt;br /&gt;
| 100&lt;br /&gt;
| 120&lt;br /&gt;
| 120&lt;br /&gt;
| 12 critical, 40 meditate&lt;br /&gt;
| 82 %&lt;br /&gt;
|-&lt;br /&gt;
| Dwarf&lt;br /&gt;
| 80&lt;br /&gt;
| 120&lt;br /&gt;
| 120&lt;br /&gt;
| 70&lt;br /&gt;
| 120&lt;br /&gt;
| 60&lt;br /&gt;
| 65&lt;br /&gt;
| 60&lt;br /&gt;
| 90&lt;br /&gt;
| 30 axe handling&lt;br /&gt;
| 90 %&lt;br /&gt;
|-&lt;br /&gt;
| Elf&lt;br /&gt;
| 80&lt;br /&gt;
| 80&lt;br /&gt;
| 80&lt;br /&gt;
| 130&lt;br /&gt;
| 70&lt;br /&gt;
| 120&lt;br /&gt;
| 120&lt;br /&gt;
| 125&lt;br /&gt;
| 120&lt;br /&gt;
| 10 sword handling&lt;br /&gt;
| 85 %&lt;br /&gt;
|-&lt;br /&gt;
| Ent&lt;br /&gt;
| 120&lt;br /&gt;
| 120&lt;br /&gt;
| 110&lt;br /&gt;
| 40&lt;br /&gt;
| 110&lt;br /&gt;
| 100&lt;br /&gt;
| 145&lt;br /&gt;
| 110&lt;br /&gt;
| 70&lt;br /&gt;
| -&lt;br /&gt;
| 85 %&lt;br /&gt;
|-&lt;br /&gt;
| Gargoyle&lt;br /&gt;
| 80&lt;br /&gt;
| 200&lt;br /&gt;
| 100&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 50&lt;br /&gt;
| 50&lt;br /&gt;
| 40&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| 86 %&lt;br /&gt;
|-&lt;br /&gt;
| Giant&lt;br /&gt;
| 130&lt;br /&gt;
| 200&lt;br /&gt;
| 140&lt;br /&gt;
| 60&lt;br /&gt;
| 150&lt;br /&gt;
| 40&lt;br /&gt;
| 30&lt;br /&gt;
| 50&lt;br /&gt;
| 110&lt;br /&gt;
| 15 sword handling&lt;br /&gt;
| 85 %&lt;br /&gt;
|-&lt;br /&gt;
| Gnoll&lt;br /&gt;
| 90&lt;br /&gt;
| 120&lt;br /&gt;
| 110&lt;br /&gt;
| 100&lt;br /&gt;
| 110&lt;br /&gt;
| 80&lt;br /&gt;
| 60&lt;br /&gt;
| 110&lt;br /&gt;
| 100&lt;br /&gt;
| 10 polearm handling&lt;br /&gt;
| 95 %&lt;br /&gt;
|-&lt;br /&gt;
| Gnome&lt;br /&gt;
| 80&lt;br /&gt;
| 80&lt;br /&gt;
| 70&lt;br /&gt;
| 80&lt;br /&gt;
| 70&lt;br /&gt;
| 120&lt;br /&gt;
| 120&lt;br /&gt;
| 130&lt;br /&gt;
| 80&lt;br /&gt;
| 5 quick chant&lt;br /&gt;
| 90 %&lt;br /&gt;
|-&lt;br /&gt;
| Hobbit&lt;br /&gt;
| 90&lt;br /&gt;
| 90&lt;br /&gt;
| 80&lt;br /&gt;
| 140&lt;br /&gt;
| 80&lt;br /&gt;
| 80&lt;br /&gt;
| 70&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| 16 dagger handling&lt;br /&gt;
| 101 %&lt;br /&gt;
|-&lt;br /&gt;
| Human&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| -&lt;br /&gt;
| 100 %&lt;br /&gt;
|-&lt;br /&gt;
| Kobold&lt;br /&gt;
| 135&lt;br /&gt;
| 135&lt;br /&gt;
| 60&lt;br /&gt;
| 65&lt;br /&gt;
| 60&lt;br /&gt;
| 50&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| 50&lt;br /&gt;
| -&lt;br /&gt;
| 113 %&lt;br /&gt;
|-&lt;br /&gt;
| Minotaur&lt;br /&gt;
| 100&lt;br /&gt;
| 120&lt;br /&gt;
| 130&lt;br /&gt;
| 70&lt;br /&gt;
| 130&lt;br /&gt;
| 50&lt;br /&gt;
| 60&lt;br /&gt;
| 50&lt;br /&gt;
| 90&lt;br /&gt;
| 25 axe handling&lt;br /&gt;
| 90 %&lt;br /&gt;
|-&lt;br /&gt;
| Ogre&lt;br /&gt;
| 120&lt;br /&gt;
| 200&lt;br /&gt;
| 135&lt;br /&gt;
| 60&lt;br /&gt;
| 130&lt;br /&gt;
| 50&lt;br /&gt;
| 50&lt;br /&gt;
| 50&lt;br /&gt;
| 120&lt;br /&gt;
| 20 bludgeon handling&lt;br /&gt;
| 90 %&lt;br /&gt;
|-&lt;br /&gt;
| Orc&lt;br /&gt;
| 110&lt;br /&gt;
| 110&lt;br /&gt;
| 113&lt;br /&gt;
| 105&lt;br /&gt;
| 120&lt;br /&gt;
| 40&lt;br /&gt;
| 35&lt;br /&gt;
| 40&lt;br /&gt;
| 100&lt;br /&gt;
| 25 polearm handling&lt;br /&gt;
| 102 %&lt;br /&gt;
|-&lt;br /&gt;
| Satyr&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 80&lt;br /&gt;
| 80&lt;br /&gt;
| 135&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| 50 hallucination&lt;br /&gt;
| 95 %&lt;br /&gt;
|-&lt;br /&gt;
| Skeleton&lt;br /&gt;
| 115&lt;br /&gt;
| 180&lt;br /&gt;
| 85&lt;br /&gt;
| 50&lt;br /&gt;
| 90&lt;br /&gt;
| 30&lt;br /&gt;
| 5&lt;br /&gt;
| 35&lt;br /&gt;
| 80&lt;br /&gt;
| -&lt;br /&gt;
| 110 %&lt;br /&gt;
|-&lt;br /&gt;
| Sprite&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 40&lt;br /&gt;
| 140&lt;br /&gt;
| 40&lt;br /&gt;
| 150&lt;br /&gt;
| 100&lt;br /&gt;
| 130&lt;br /&gt;
| 80&lt;br /&gt;
| 40 magic missile, 70 sphere of light&lt;br /&gt;
| 90 %&lt;br /&gt;
|-&lt;br /&gt;
| Thrikhren&lt;br /&gt;
| 150&lt;br /&gt;
| 80&lt;br /&gt;
| 60&lt;br /&gt;
| 60&lt;br /&gt;
| 80&lt;br /&gt;
| 135&lt;br /&gt;
| 100&lt;br /&gt;
| 160&lt;br /&gt;
| 100&lt;br /&gt;
| -&lt;br /&gt;
| 90 %&lt;br /&gt;
|-&lt;br /&gt;
| Titan&lt;br /&gt;
| 150&lt;br /&gt;
| 160&lt;br /&gt;
| 150&lt;br /&gt;
| 80&lt;br /&gt;
| 150&lt;br /&gt;
| 50&lt;br /&gt;
| 70&lt;br /&gt;
| 90&lt;br /&gt;
| 80&lt;br /&gt;
| 10 absorb damage, 10 sword handling, 40 ball lightning, 50 lightning bolt&lt;br /&gt;
| 90 %&lt;br /&gt;
|-&lt;br /&gt;
| Troll&lt;br /&gt;
| 130&lt;br /&gt;
| 200&lt;br /&gt;
| 120&lt;br /&gt;
| 80&lt;br /&gt;
| 130&lt;br /&gt;
| 60&lt;br /&gt;
| 60&lt;br /&gt;
| 60&lt;br /&gt;
| 160&lt;br /&gt;
| 10 bludgeon handling&lt;br /&gt;
| 86 %&lt;br /&gt;
|-&lt;br /&gt;
| Vampire&lt;br /&gt;
| 150&lt;br /&gt;
| 140&lt;br /&gt;
| 120&lt;br /&gt;
| 130&lt;br /&gt;
| 110&lt;br /&gt;
| 120&lt;br /&gt;
| 110&lt;br /&gt;
| 125&lt;br /&gt;
| 120&lt;br /&gt;
| 45 chill touch&lt;br /&gt;
| 90 %&lt;br /&gt;
|-&lt;br /&gt;
| Wraith&lt;br /&gt;
| 110&lt;br /&gt;
| 110&lt;br /&gt;
| 90&lt;br /&gt;
| 110&lt;br /&gt;
| 80&lt;br /&gt;
| 80&lt;br /&gt;
| 80&lt;br /&gt;
| 100&lt;br /&gt;
| 90&lt;br /&gt;
| 50 cold ray&lt;br /&gt;
| 88 %&lt;/div&gt;</summary>
		<author><name>Mizzt</name></author>
	</entry>
	<entry>
		<id>https://wk.fi/wiki/index.php?title=Ranger&amp;diff=27</id>
		<title>Ranger</title>
		<link rel="alternate" type="text/html" href="https://wk.fi/wiki/index.php?title=Ranger&amp;diff=27"/>
		<updated>2012-09-04T10:44:26Z</updated>

		<summary type="html">&lt;p&gt;Mizzt: Created page with &amp;quot;&amp;lt;pre&amp;gt; Noose &amp;lt;fin&amp;gt;: Rangers, a noble guild of jolly chaps fucking around forests. &amp;lt;/pre&amp;gt;  --~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
Noose &amp;lt;fin&amp;gt;: Rangers, a noble guild of jolly chaps fucking around forests.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--[[User:Mizzt|Mizzt]] 12:44, 4 September 2012 (CEST)&lt;/div&gt;</summary>
		<author><name>Mizzt</name></author>
	</entry>
	<entry>
		<id>https://wk.fi/wiki/index.php?title=Thief&amp;diff=26</id>
		<title>Thief</title>
		<link rel="alternate" type="text/html" href="https://wk.fi/wiki/index.php?title=Thief&amp;diff=26"/>
		<updated>2012-09-04T10:43:59Z</updated>

		<summary type="html">&lt;p&gt;Mizzt: Created page with &amp;quot;&amp;lt;pre&amp;gt; .-----..-.    _        .--. `-. .-&amp;#039;: :   :_;      : .-&amp;#039;   : :  : `-. .-. .--. : `;   : :  : .. :: :&amp;#039; &amp;#039;_.&amp;#039;: :   :_;  :_;:_;:_;`.__.&amp;#039;:_;    Thieves in the Winterkill are one ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
.-----..-.    _        .--.&lt;br /&gt;
`-. .-&#039;: :   :_;      : .-&#039;&lt;br /&gt;
  : :  : `-. .-. .--. : `;&lt;br /&gt;
  : :  : .. :: :&#039; &#039;_.&#039;: :&lt;br /&gt;
  :_;  :_;:_;:_;`.__.&#039;:_;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thieves in the Winterkill are one of the most hidden society known in&lt;br /&gt;
this realm. Among thieves it is a common knowledge that if one reveals&lt;br /&gt;
any information about this society he might find himself brutally&lt;br /&gt;
strangled on some dark alley. Most of thieves love to steal or pick&lt;br /&gt;
pockets. Almost all thieves can do that and that is one of the main&lt;br /&gt;
source of income for them.&lt;br /&gt;
&lt;br /&gt;
The city of winterkill does not allow thieves inside the gates.&lt;br /&gt;
Therefore the council of the city has ordered the gateguards to block&lt;br /&gt;
all incoming thieves. Even tho this rule is well followed, thieves still&lt;br /&gt;
manage to enter the city from various magical teleporting places.&lt;br /&gt;
&lt;br /&gt;
Thieves guild is mainly populated with outlaws. Old prisoners, brutal&lt;br /&gt;
killers, cunning bandits and all other scum of civilization which does&lt;br /&gt;
not have a place among common people. While thieves are very powerful&lt;br /&gt;
murderers it has been known among them that there is one subguild that&lt;br /&gt;
is extremely skilled in murdering. Any other info about this subguild&lt;br /&gt;
is well kept hidden.&lt;br /&gt;
&lt;br /&gt;
Every race can be a thief, although a races with extraordinary good&lt;br /&gt;
dexterity are in favour of thieves. There is one race above others with&lt;br /&gt;
in a guild of thieves. The Catfolk. Due their small size and extremely high&lt;br /&gt;
dexterity gives them bonuses for thieving skills.&lt;br /&gt;
&lt;br /&gt;
Thieves cant join other guilds in Winterkill, nor can other guilds join&lt;br /&gt;
thieves. All other guildmasters of Winterkill guilds fear thieves would&lt;br /&gt;
bring bad habits and evil skills with them and most of all steal all&lt;br /&gt;
those valuable guild items the guildmasters polish in their guilds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--[[User:Mizzt|Mizzt]] 12:43, 4 September 2012 (CEST)&lt;/div&gt;</summary>
		<author><name>Mizzt</name></author>
	</entry>
	<entry>
		<id>https://wk.fi/wiki/index.php?title=Thaumaturge&amp;diff=25</id>
		<title>Thaumaturge</title>
		<link rel="alternate" type="text/html" href="https://wk.fi/wiki/index.php?title=Thaumaturge&amp;diff=25"/>
		<updated>2012-09-04T10:43:13Z</updated>

		<summary type="html">&lt;p&gt;Mizzt: Created page with &amp;quot;&amp;lt;pre&amp;gt; .-----..-.                                 .-. `-. .-&amp;#039;: :                                .&amp;#039; `.   : :  : `-.  .--.  .-..-.,-.,-.,-. .--.  `. .&amp;#039;.-..-..--.  .--.  .--.   : :  ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
.-----..-.                                 .-.&lt;br /&gt;
`-. .-&#039;: :                                .&#039; `.&lt;br /&gt;
  : :  : `-.  .--.  .-..-.,-.,-.,-. .--.  `. .&#039;.-..-..--.  .--.  .--.&lt;br /&gt;
  : :  : .. :&#039; .; ; : :; :: ,. ,. :&#039; .; ;  : : : :; :: ..&#039;&#039; .; :&#039; &#039;_.&#039;&lt;br /&gt;
  :_;  :_;:_;`.__,_;`.__.&#039;:_;:_;:_;`.__,_; :_; `.__.&#039;:_;  `._. ;`.__.&#039;&lt;br /&gt;
                                                           .-. :&lt;br /&gt;
                                                           `._.&#039;&lt;br /&gt;
&lt;br /&gt;
*!* Introduction *!*&lt;br /&gt;
&lt;br /&gt;
Mandahum&#039;s Story (Story about Mandahum the painter&#039;s sufferings and pain)&lt;br /&gt;
Worshippers of Balfe (Story about dark sorcerers and blood dragon Balfe)&lt;br /&gt;
Erratics (Story of secret basement meetings and the history of erratics)&lt;br /&gt;
The persecutions (Story of six innocent girls that were being killed in&lt;br /&gt;
persecutions)&lt;br /&gt;
Ghostsingers of Dawnlight (Story of Cult of Dawnlight and Noble Ghost Board)&lt;br /&gt;
Glory of Sorcerers (Story of Wizard Tof annihilating sorcerers and foundation&lt;br /&gt;
of guild)&lt;br /&gt;
The Last Erratic (Story telling about the foundation of guild)&lt;br /&gt;
&lt;br /&gt;
*!* The History of Thaumaturges *!*&lt;br /&gt;
&lt;br /&gt;
MANDAHUM&#039;S STORY&lt;br /&gt;
&lt;br /&gt;
The history of the Mandahum the painter is somewhat strange.&lt;br /&gt;
The people do not actually know how everything went, but&lt;br /&gt;
stories are told and probably there isn&#039;t a person would&lt;br /&gt;
know the truth. The people usually have heard a story that has&lt;br /&gt;
something to do with a powerful wizard, a runebinder, who&lt;br /&gt;
helped a painter, Mandahum, with cunning magic. But&lt;br /&gt;
let&#039;s hear the story from the beginning.&lt;br /&gt;
&lt;br /&gt;
There once was a lonely painter Mandahum who lived in&lt;br /&gt;
his manor. His manor was known because it was one of&lt;br /&gt;
the biggest in the region. He had a garden that he&lt;br /&gt;
used not only to support himself, but he also painted&lt;br /&gt;
the appletrees and birds and such that were living in&lt;br /&gt;
the garden. This man had only one dream. He wanted to&lt;br /&gt;
join the guild of painters. The only requirement for&lt;br /&gt;
joining was to make a painting that pleases all the&lt;br /&gt;
members of the painter guild. Once again he had finished&lt;br /&gt;
one of his paintings.&lt;br /&gt;
&lt;br /&gt;
He jumped on his horse, galloped to city, and banged the&lt;br /&gt;
sand off from his heels. He ascended to the tower of&lt;br /&gt;
the painters. The answer was the same, always the&lt;br /&gt;
same, &#039;Mandahum, your paintings are full of lively&lt;br /&gt;
creatures, but still they are all dead.&#039;&lt;br /&gt;
&lt;br /&gt;
He took his painting, descended from the tower, kicked&lt;br /&gt;
the ground filling his heels with sand, jumped on his&lt;br /&gt;
horse, galloped to the manor back to design for a new&lt;br /&gt;
painting. He threw his old painting away and took a new&lt;br /&gt;
canvas and started painting.&lt;br /&gt;
&lt;br /&gt;
This time the painting would be perfect he thought. No&lt;br /&gt;
more dead creatures, the creatures would be more alive&lt;br /&gt;
than ever. Two long weeks and he was painting and&lt;br /&gt;
painting days and nights. Finally the painting was ready.&lt;br /&gt;
&lt;br /&gt;
He jumped on his horse, galloped to city, and banged the&lt;br /&gt;
sand off from his heels. He ascended to the tower of&lt;br /&gt;
the painters. The answer was the same, always the&lt;br /&gt;
same, &#039;Mandahum, your paintings are full of lively&lt;br /&gt;
creatures, but still they are all dead.&#039;&lt;br /&gt;
&lt;br /&gt;
He took his painting, descended from the tower, kicked&lt;br /&gt;
the ground filling his heels with sand, jumped on his&lt;br /&gt;
horse, galloped to the manor back to design for a new&lt;br /&gt;
painting. He threw his old painting away and took a new&lt;br /&gt;
canvas and started painting.&lt;br /&gt;
&lt;br /&gt;
This time it would require a fabulous idea to make a&lt;br /&gt;
painting, a lively painting that would please all the&lt;br /&gt;
members of the painter guild. No more dead creatures,&lt;br /&gt;
he would make them more detailed and more alive than ever.&lt;br /&gt;
This time the painting took four weeks to complete.&lt;br /&gt;
&lt;br /&gt;
He jumped on his horse, galloped to city, and banged the&lt;br /&gt;
sand off from his heels. He ascended to the tower of&lt;br /&gt;
the painters. The answer was the same, always the&lt;br /&gt;
same, &#039;Mandahum, your paintings are full of lively&lt;br /&gt;
creatures, but still they are all dead.&#039;&lt;br /&gt;
&lt;br /&gt;
He took his painting, descended from the tower, kicked&lt;br /&gt;
the ground filling his heels with sand, jumped on his&lt;br /&gt;
horse, galloped to the manor back to design for a new&lt;br /&gt;
painting. He threw his old painting away and took a new&lt;br /&gt;
canvas and started painting.&lt;br /&gt;
&lt;br /&gt;
Impossible he thought. The members couldn&#039;t be pleased&lt;br /&gt;
with normal ways. It would require more colour and better&lt;br /&gt;
skill and more details. This time he would give his heart&lt;br /&gt;
to the work and finally the painting was ready, and it took&lt;br /&gt;
three months.&lt;br /&gt;
&lt;br /&gt;
Outside he heard a voice of a little girl that said:&lt;br /&gt;
&lt;br /&gt;
&#039;Hey Sir! Are you that man who jumps on his horse, gallopes&lt;br /&gt;
to city, and bangs the sand off from his heels. The man&lt;br /&gt;
who ascendes to the tower of the painters and paints dead&lt;br /&gt;
creatures?&#039;&lt;br /&gt;
&lt;br /&gt;
And Mandahum replied to the girl:&lt;br /&gt;
&#039;Yes, and after that I take my painting, descend from the tower&lt;br /&gt;
kick the ground to fill my heels with sand, jump back on my horse&lt;br /&gt;
and gallop to the manor to design a new painting.&#039;&lt;br /&gt;
&lt;br /&gt;
After time of chatting, Mandahum almost forgot something.&lt;br /&gt;
&lt;br /&gt;
He jumped on his horse, galloped to city, and banged the&lt;br /&gt;
sand off from his heels. He ascended to the tower of&lt;br /&gt;
the painters. The answer was the same, always the&lt;br /&gt;
same, &#039;Mandahum, your paintings are full of lively&lt;br /&gt;
creatures, but still they are all dead.&#039;&lt;br /&gt;
&lt;br /&gt;
He took his painting, descended from the tower, kicked&lt;br /&gt;
the ground filling his heels with sand, jumped on his&lt;br /&gt;
horse, galloped to the manor back to design for a new&lt;br /&gt;
painting. He threw his old painting away and took a new&lt;br /&gt;
canvas and started painting.&lt;br /&gt;
&lt;br /&gt;
Those people are hard to be pleased. The whole sentence&lt;br /&gt;
was filling his head. &#039;Mandahum, your creatures are dead&#039;,&lt;br /&gt;
&#039;Mandahum, your paintings are dead&#039;. &#039;Impossible, why do&lt;br /&gt;
they not like my paintings&#039;, he cursed. This time the&lt;br /&gt;
painting was perfect, it was colorful and detailed and&lt;br /&gt;
it had taken two years of his life to finish.&lt;br /&gt;
&lt;br /&gt;
When he came out of his manor, he saw a wizard in purple&lt;br /&gt;
cloak. The wizard was standing in Mandahum&#039;s garden.&lt;br /&gt;
The wizard asked Mandahum &#039;I&#039;m a travelling vagabond,&lt;br /&gt;
and hungry. May I taste the delicious fruits of your&lt;br /&gt;
garden?&#039; Mandahum replied &#039;The garden is my life, but&lt;br /&gt;
the paintings are my heart, you can eat the fruits of&lt;br /&gt;
my life, but do not break my heart.&#039;&lt;br /&gt;
&lt;br /&gt;
As Mandahum was about to leave, the people around the manor&lt;br /&gt;
had come to mock him. They were shouting &#039;Mandahum, your&lt;br /&gt;
paintings are dead, your creatures are dead.&#039; and Mandahum&lt;br /&gt;
was about to cry, since he had done nothing wrong and he had not&lt;br /&gt;
deserved this kind of behaviour from the other people.&lt;br /&gt;
Suddenly the visiting wizard intoned &#039;Mandahum, the creatures&lt;br /&gt;
are dead only in the eyes of another one&#039;. The&lt;br /&gt;
frames of the painting gave a ticking sound as small symbols&lt;br /&gt;
appeared to the frames one after another.&lt;br /&gt;
&lt;br /&gt;
He jumped on his horse, galloped to city, and banged the&lt;br /&gt;
sand off from his heels. He ascended to the tower of&lt;br /&gt;
the painters. The answer was the same, always the&lt;br /&gt;
same, &#039;Mandahum, your paintings are full of lively&lt;br /&gt;
creatures, but still they are all dead.&#039;&lt;br /&gt;
&lt;br /&gt;
He took his painting, descended from the tower, kicked&lt;br /&gt;
the ground filling his heels with sand, jumped on his&lt;br /&gt;
horse, galloped to the manor. Never to return, since&lt;br /&gt;
the painter guild was no more. The echoing words had&lt;br /&gt;
triggered a spell on the painting. But he had learned&lt;br /&gt;
a valuable lesson&lt;br /&gt;
&lt;br /&gt;
&#039;The life becomes death only in the eyes of another one&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WORSHIPPERS OF BALFE&lt;br /&gt;
&lt;br /&gt;
After several years, Mandahum&#039;s life was over. The&lt;br /&gt;
life really hasn&#039;t been smiling to him. He was never&lt;br /&gt;
able to complete another painting and it was obvious&lt;br /&gt;
that his motivation had been the challenge that he no&lt;br /&gt;
longer had after the destruction of the painter guild.&lt;br /&gt;
After his lonely death, his manor was empty for a&lt;br /&gt;
long time. There was an old law that allows the country&lt;br /&gt;
to repossess land if nobody no longer owns it. As&lt;br /&gt;
Mandahum had no will nor children, the manor was taken&lt;br /&gt;
over and it was given to viscount Jade. Thus all the&lt;br /&gt;
paintings Mandahum had ever painted now belonged to&lt;br /&gt;
him. Included in those paintings there was the old&lt;br /&gt;
picture still had the mysterious rune of death. During&lt;br /&gt;
the years, it had developed a mind of its own. A small&lt;br /&gt;
lizard in the painting had transformed into a dragon.&lt;br /&gt;
&lt;br /&gt;
During the next days, everything looked very normal, but&lt;br /&gt;
a bit later viscount Jade started acting very strangely.&lt;br /&gt;
He cancelled meetings, and stopped travelling. It&lt;br /&gt;
sometimes took weeks and you couldn&#039;t see viscount at all.&lt;br /&gt;
During next months viscount Jade started getting visitors.&lt;br /&gt;
The visitors were not noble people, they were odd people,&lt;br /&gt;
people in cloaks and capes, dressing dark. They usually&lt;br /&gt;
appeared at night time when nobody was there to see.&lt;br /&gt;
&lt;br /&gt;
Suspicious action had been noticed by the villagers, and&lt;br /&gt;
rumours spread quickly. The people were talking about&lt;br /&gt;
mystic society, some were speaking about witches. Whether&lt;br /&gt;
it was the curiousity or something else, they wanted to&lt;br /&gt;
know what viscount is hiding in his manor.&lt;br /&gt;
&lt;br /&gt;
It was one night and everything had been planned. The&lt;br /&gt;
viscount had been getting visitors all evening. The&lt;br /&gt;
villagers had collected a wide group of members who&lt;br /&gt;
would make a raid to the manor.&lt;br /&gt;
&lt;br /&gt;
The moment came. The villagers pounded down the door to&lt;br /&gt;
the manor and trampled in. The manor looked empty, but&lt;br /&gt;
after quick search they realized that everybody was in&lt;br /&gt;
the cellar of the manor. As they run to the cellar they&lt;br /&gt;
saw something horrifying and astonishingly scary.&lt;br /&gt;
&lt;br /&gt;
There it was, the divine blood dragon Balfe. It was no&lt;br /&gt;
longer in the painting, it was living, flesh and bones.&lt;br /&gt;
It was being worshipped by viscount Jade and his odd&lt;br /&gt;
new friends. It was some kind of witchcraft they were&lt;br /&gt;
no longer able to control as the villagers interrupted&lt;br /&gt;
the ritual. Using the chaotic second, the divine blood&lt;br /&gt;
dragon Balfe crashed out through the wooden ceiling&lt;br /&gt;
to the sky heading to the village to destroy it.&lt;br /&gt;
&lt;br /&gt;
The villagers had new problems, to stop the dragon from&lt;br /&gt;
ravaging the city. They had no time for the viscount,&lt;br /&gt;
as there was no time to lose. But it was too late,&lt;br /&gt;
the city was in flames, ignited by the powerful&lt;br /&gt;
dragon breath. As the fire finally ceased, there was&lt;br /&gt;
only ashes and old ruins of stone buildings.&lt;br /&gt;
&lt;br /&gt;
As the city had been burned, the dark sorcerers had left&lt;br /&gt;
and there was no sign of viscount Jade. They had fled from&lt;br /&gt;
the anger of the villagers. But everything wasn&#039;t fine.&lt;br /&gt;
It was decided that the people who are believed to be&lt;br /&gt;
guilty to the annihilation ought to be killed. That&lt;br /&gt;
day was the beginning of persecutions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ERRATICS&lt;br /&gt;
&lt;br /&gt;
The persecutions made time harder for the people who used&lt;br /&gt;
magic. Sorcerers also had to invent ways to practice&lt;br /&gt;
their magic, but they discovered it to be very hard because&lt;br /&gt;
holy warriors and paladins of the church were all the time&lt;br /&gt;
watching after their every move. One day, someone of them&lt;br /&gt;
came up with an idea of a secret sign. At those times&lt;br /&gt;
sorcerers gathered once a week into a place to share their&lt;br /&gt;
secrets with each other. Safety is sure and that&#039;s why all&lt;br /&gt;
the meetings were held in a basement of a member. Sorcerers&lt;br /&gt;
agreed that erratics would be used as secret signs. By&lt;br /&gt;
putting a small erratic on the doorsteps, they were able to&lt;br /&gt;
know where the next meeting would be held. That is the story&lt;br /&gt;
of erratics, but times have changed. Nowadays there are&lt;br /&gt;
a few erratics that can be seen, but those are only to&lt;br /&gt;
make people remember the story. Erratics have more or&lt;br /&gt;
less symbolic meaning.&lt;br /&gt;
&lt;br /&gt;
THE PERSECUTIONS&lt;br /&gt;
&lt;br /&gt;
The persecutions took place and hundreds of people were&lt;br /&gt;
being killed. Some of them were actually witches, but&lt;br /&gt;
some were not. Some people used persecutions as false&lt;br /&gt;
reason to get rid of their annoying neighbours, and&lt;br /&gt;
some children of the richer families sometimes gave in&lt;br /&gt;
their father. Most of the horrible stories only go in&lt;br /&gt;
the family, and some stories are never told and are&lt;br /&gt;
remembered by nobody. However the history remembers&lt;br /&gt;
six stories of innocent girls who were being found&lt;br /&gt;
guilty of witchcraft, but later on their part in&lt;br /&gt;
witchcraft has been found small or even non-existant.&lt;br /&gt;
&lt;br /&gt;
Below are the longer stories that describe the sad fates&lt;br /&gt;
of the patrons.&lt;br /&gt;
&lt;br /&gt;
Rusalka of Water&lt;br /&gt;
&lt;br /&gt;
Rusalka is a water wraith of the lake. Her story is&lt;br /&gt;
very sad. Rusalka was taking a bath by the lake when&lt;br /&gt;
a young paladin arrived. Rusalka, shy of her nudity,&lt;br /&gt;
told the paladin to turn his look away from her.&lt;br /&gt;
Paladin reacted instantly, and turned over so that&lt;br /&gt;
Rusalka could come out of the lake and to wear her&lt;br /&gt;
clothes. Despite the fact that this paladin had&lt;br /&gt;
given his promise to this lovely girl, he glanced over&lt;br /&gt;
his shoulder wishing to have a peek. Unfortunately&lt;br /&gt;
Rusalka, who was still in the lake, didn&#039;t notice&lt;br /&gt;
a thing as paladin&#039;s eyes withered in fear as the&lt;br /&gt;
serene surface of the lake didn&#039;t cast a reflection&lt;br /&gt;
of her, as she was a witch. Paladin rushed over and&lt;br /&gt;
took a strong grip of her neck and started to pull&lt;br /&gt;
her under water. Rusalka, nonetheless she was a witch,&lt;br /&gt;
was weak and unable to resist, and therefore young and&lt;br /&gt;
powerful paladin drowned her easily. From this day on,&lt;br /&gt;
Rusalka lies in the water, seducing men, and drawing&lt;br /&gt;
them under surface as a revenge of the unjustified deeds&lt;br /&gt;
done to her.&lt;br /&gt;
&lt;br /&gt;
Joann of Love&lt;br /&gt;
&lt;br /&gt;
This is the story of Joann DeGran. She was a beautiful&lt;br /&gt;
girl, perhaps a little superficial and extravagant. She&lt;br /&gt;
had a way with words, but nevertheless she was never able&lt;br /&gt;
to find the right one. She was working hard in a bar, the&lt;br /&gt;
purposes of which were not actually that pure. She was&lt;br /&gt;
dancing cabaret, and making old men feel comfortable in&lt;br /&gt;
the bar. One evening, a middle-aged man, many years older&lt;br /&gt;
than Joann, asked Joann to join for a dinner. After a&lt;br /&gt;
minutes persuation and exchange of money, Joann agreed.&lt;br /&gt;
They left holding their hands when something happened,&lt;br /&gt;
something that Joann had never expected. Man&#039;s wife&lt;br /&gt;
showed up. Joann&#039;s eyes winced in terror as she innocently&lt;br /&gt;
kept on staring the man. Man&#039;s wife, a butcher&#039;s knife&lt;br /&gt;
wielded in her hand, overwhelmed by rage, rushed and&lt;br /&gt;
mercilessly struck the knife through Joann&#039;s heart. From&lt;br /&gt;
this day on, Joann&#039;s ghost still haunts men whose hearts&lt;br /&gt;
and purposes are not as pure as they might seem.&lt;br /&gt;
&lt;br /&gt;
Kiranja of Compassion&lt;br /&gt;
&lt;br /&gt;
Kiranja was a young girl who was studying to be a nun&lt;br /&gt;
when she grows up and her only mistake was the curiousity&lt;br /&gt;
towards black magic. She lived in a convent which had a&lt;br /&gt;
very lovely garden. Kiranja herself liked to play in the&lt;br /&gt;
garden and to take care of the bushes and trees that were&lt;br /&gt;
planted in the garden. Especially, above all else, Kiranja&lt;br /&gt;
liked a cherry tree that blossomed every year so beautifully.&lt;br /&gt;
She spent five years to take care of the tree and with all&lt;br /&gt;
her love and compassion, she was able to make the tree come&lt;br /&gt;
alive. Whether it was God&#039;s ways of forgiving her curiousity&lt;br /&gt;
towards black magic, or a wonder that had happened, but you&lt;br /&gt;
can&#039;t imagine the joy it brought to a young woman. Kiranja&lt;br /&gt;
slept a wonderful dream and the next thing in the morning&lt;br /&gt;
she travelled to the garden to see her cherry tree. She was&lt;br /&gt;
astounded as she saw the tree had been cut down. She was&lt;br /&gt;
crying, tears were falling along her cheeks. All her love and&lt;br /&gt;
compassion was slowly changing its form to hate and hatred.&lt;br /&gt;
She cursed herself and struck a dagger through her heart.&lt;br /&gt;
That day on she has been haunting innocent minds with&lt;br /&gt;
pestilence but yet she hasn&#039;t lost all her compassion or love.&lt;br /&gt;
&lt;br /&gt;
Milana of Arts&lt;br /&gt;
&lt;br /&gt;
Milana was extraordinary, but a little bit extravagant. She&lt;br /&gt;
had vision and her father was very willing to give anything&lt;br /&gt;
she ever wanted. She used to work in a hair salon to earn&lt;br /&gt;
some money for her studies. She studied arts and her teacher&lt;br /&gt;
said she was very gifted. After three years of working in&lt;br /&gt;
hair salon and studying arts, she had developed a skill to&lt;br /&gt;
see everything in very tantalizing way. Her father, who&lt;br /&gt;
was a great hero in the kingdom, talked to the king about&lt;br /&gt;
organizing an art contest. The king was thrilled and it also&lt;br /&gt;
encouraged young Milana to paint a picture. The day she had&lt;br /&gt;
waited all her life finally came. After hearing the results,&lt;br /&gt;
Milana rejoiced as she heard she had won the contest. That&lt;br /&gt;
was the happiest day of Milana&#039;s life. A year later Milana&lt;br /&gt;
met a handsome man, bard was his profession. Milana liked&lt;br /&gt;
his sense of humour and they first started seeing each other&lt;br /&gt;
secretly but then her father found out, so she introduced her&lt;br /&gt;
true love to him. Rober Dangar, Milana&#039;s father, was very eager&lt;br /&gt;
to know that her daughter had finally achieved that many things&lt;br /&gt;
during her short life. It was november, and the first snow&lt;br /&gt;
slowly piled up in the streets. It sure looked beautiful. The&lt;br /&gt;
trees were all covered in snow. She was happy. As her man came&lt;br /&gt;
to pick her up, she put her winter dress on, and they left&lt;br /&gt;
out to the streets. The snow was glittering and the sun that&lt;br /&gt;
was shining reflected from the snow to Milana&#039;s eyes. It was&lt;br /&gt;
very dazzling. Milana started piling up snow to make a snowman.&lt;br /&gt;
After a couple of hours the snowman was ready. It had a rake&lt;br /&gt;
in its left hand, a carrot as a nose, and an old hat taken&lt;br /&gt;
from the scarecrow. &#039;What next?&#039;, Milana asked her boyfriend.&lt;br /&gt;
Her boyfriend shrugged and turned around to admire snowman. It&lt;br /&gt;
was not an ordinary snowman, since Milana really brought some&lt;br /&gt;
artistic impression to it. While admiring the snowman, Milana&lt;br /&gt;
had picked up  some snow and had created a snowball that he&lt;br /&gt;
threw at his boyfriend. It was a thunderous smack in the ear.&lt;br /&gt;
Milana&#039;s boyfriend turned over, just to find out that Milana&lt;br /&gt;
was quick enough to throw another ball at him. Milana giggled&lt;br /&gt;
and started creating a new snowball. His boyfriend joined the&lt;br /&gt;
game and created a snowball too. When Milana was ready with&lt;br /&gt;
her snowball, she turned over, and found out his boyfriend&lt;br /&gt;
had thrown a ball at her. Whether it was meant to be a fate or&lt;br /&gt;
sarcastic joke of the Devil, the truth is that the picture&lt;br /&gt;
was getting a serious turn. The ball hit Milana&#039;s eyes and it&lt;br /&gt;
turned out the small rocks in the snowball had damaged Milana&#039;s&lt;br /&gt;
eyes making her unable to see. The colour of her life was forever&lt;br /&gt;
lost. She was like a rose that couldn&#039;t bloom ever again. Rudely&lt;br /&gt;
she was forced to give up her profession and hobby. Week later,&lt;br /&gt;
they got married. Milana lived old with her husband, until she&lt;br /&gt;
died. She wasn&#039;t mad at her husband but her spirit is still&lt;br /&gt;
living and troubling with the past, and protecting new painters&lt;br /&gt;
from the trial and error.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alina of Fertility&lt;br /&gt;
&lt;br /&gt;
Alina was a small girl when both her parents died. She&lt;br /&gt;
didn&#039;t want to go to orphanage but it seemed like she&lt;br /&gt;
had no other choice. According to law, that young girl&lt;br /&gt;
has to live in an orphanage until she reaches the mature&lt;br /&gt;
age of fifteen. After six years in orphanage she was&lt;br /&gt;
finally able to travel back home where she had been living&lt;br /&gt;
with her parents. During the six years, the farm was no&lt;br /&gt;
longer in that good shape it had been before. Alina was&lt;br /&gt;
hard-working and optimistic. She thought she could turn&lt;br /&gt;
farm back into what it was six years ago. She worked&lt;br /&gt;
12 hours in a row having no holidays and after 6 years&lt;br /&gt;
of work, the farm was finally providing good livestock&lt;br /&gt;
and victuals. Then it was time for the harvest. It was&lt;br /&gt;
very hot in the end of summer season. It was the hot&lt;br /&gt;
summer season of Drogenhem, the warmer sun. (At those&lt;br /&gt;
times it was believed that there was two summer and&lt;br /&gt;
winter seasons. That&#039;s because there was two suns, Birboa&lt;br /&gt;
and Drogenhem. Drogenhem was nearer, that explains hot&lt;br /&gt;
seasons.) When Alina came back from the harvest party in&lt;br /&gt;
the evening she saw a strange shimmering light phenomenon&lt;br /&gt;
in the horizon. As she approached her home, she saw the&lt;br /&gt;
shimmering light being caused by a sea of fire that was&lt;br /&gt;
burning her farm. She cried &#039;No! Six years work and now&lt;br /&gt;
I&#039;m losing it all in minutes!&#039; She freaked out. She started&lt;br /&gt;
running towards the field of flames and forgot she was&lt;br /&gt;
still wearing the same dress she used in party she was&lt;br /&gt;
coming from. Her hem of the skirt soon catched fire and&lt;br /&gt;
Alina was too slow to escape from the field of flames.&lt;br /&gt;
Her ashes (was they hers?) were later sprinkled to the river.&lt;br /&gt;
&lt;br /&gt;
Sonia of Stars&lt;br /&gt;
&lt;br /&gt;
Sonia was a girl who had all the necessary skills and&lt;br /&gt;
abilities to become a real sorcerer. Sonia studied stars&lt;br /&gt;
and their movements in the sky. She knew about planar&lt;br /&gt;
travels and conjunctions between the star patterns.&lt;br /&gt;
Sonia was a strange girl. She didn&#039;t sleep a lot. It was&lt;br /&gt;
very usual for her to leave during the night and to walk the&lt;br /&gt;
streets of town just gazing stars and learning about their&lt;br /&gt;
positions. When the day was dawning she returned home&lt;br /&gt;
and slept but a few hours. Despite the fact she was&lt;br /&gt;
manic-depressive and feeling lonely at times, it wasn&#039;t&lt;br /&gt;
such a big deal to her. She enjoyed herself and the small&lt;br /&gt;
things she knew about astrology turned her on, yet she wasn&#039;t&lt;br /&gt;
aware of the dangers that lurk in the shadows at night. It&#039;s&lt;br /&gt;
unsafe for a young woman to walk out at night, since it&#039;s&lt;br /&gt;
time of the burglars and muggers and generally time to leave&lt;br /&gt;
inns without paying the rent in the morning. The more she&lt;br /&gt;
studied the circulation of stars, the more she became&lt;br /&gt;
aware of the concepts of astrology. She soon learned to&lt;br /&gt;
understand the language of the stars.&lt;br /&gt;
 She made a few predictions and found out she was correct. She became&lt;br /&gt;
excited, and  one night she was out long, she saw a&lt;br /&gt;
shooting star. As the legend tells &#039;if you wish from the&lt;br /&gt;
shooting star, it might as well come true&#039;. For ordinary&lt;br /&gt;
girl, it would be normal to wish for a &#039;charming prince&#039;&lt;br /&gt;
but Sonia was willing to know her destiny. The star flew&lt;br /&gt;
away and Sonia started walking back home, by the time she&lt;br /&gt;
found out that her wish had come true. She finally found&lt;br /&gt;
out what kind of destiny might be for a girl who was late&lt;br /&gt;
at night walking the narrow streets in the alleys. Day&lt;br /&gt;
was not yet dawning when she was stopped by a man behind&lt;br /&gt;
a corner. &#039;What do you want from me?&#039;, Sonia asked and you&lt;br /&gt;
could feel the sensation in the air that she was afraid.&lt;br /&gt;
The man, who was obviously drunk, didn&#039;t answer but the&lt;br /&gt;
expression on his face probably told Sonia pretty much,&lt;br /&gt;
what he was wanting. &#039;Please, Mister, don&#039;t hurt me, I&#039;m&lt;br /&gt;
begging you!&#039;, she stuttered. Man didn&#039;t listen, he pushed&lt;br /&gt;
Sonia to ground, clumsily starting to undress her. Sonia cried&lt;br /&gt;
for help but there was nobody listening and man just laughed&lt;br /&gt;
as she weakly struggled against him. Ironically, the day she&lt;br /&gt;
lost her virginity, was the most painful day of her life, and&lt;br /&gt;
unfortunately, the last.&lt;br /&gt;
&lt;br /&gt;
GHOSTSINGERS OF DAWNLIGHT&lt;br /&gt;
&lt;br /&gt;
By some strange curse, the young girls&#039; spirits were doomed&lt;br /&gt;
to wander in the shadows and they were not able to rest and&lt;br /&gt;
they began to wander in their ghost forms. It by some accident&lt;br /&gt;
was a new interest for many dark sorcerers. They called&lt;br /&gt;
themselves as &#039;Ghostsingers of Dawnlight&#039;. The ghostsingers&lt;br /&gt;
were normal people, sorcerers, who tried to expand their&lt;br /&gt;
spells and magic to the spiritual plane. They tried to summon&lt;br /&gt;
spirits and ghosts from the other dimension, from the limbo.&lt;br /&gt;
They attempted to turn themselves into ghosts as well. They&lt;br /&gt;
thought the eternal form would make them more powerful. Some&lt;br /&gt;
of them succeeded very well, some of them were just wannabes&lt;br /&gt;
who were playing with the tools of destruction. But the cult&lt;br /&gt;
wasn&#039;t so organized. There were different visions on how&lt;br /&gt;
the spirits should be summoned. Some of the sorcerers were&lt;br /&gt;
satisfied with necromancy, but some people wanted to join&lt;br /&gt;
the forces of eternity. Thus was the group divided. Some&lt;br /&gt;
people returned to the ranks of Sodogar. Then there was&lt;br /&gt;
ghostsingers, some of them who succeeded. They joined the&lt;br /&gt;
forces of eternity, entering limbo. They return only when the&lt;br /&gt;
miraculous music of Taloca is played. The other people call&lt;br /&gt;
themselves, the necromancers of Dawnlight. Their kettledrum&lt;br /&gt;
can be heard wherever they go. They are singing in the name&lt;br /&gt;
Dawnlight. The legend tells it requires three single words&lt;br /&gt;
to say goodnight.&lt;br /&gt;
&lt;br /&gt;
GLORY OF SORCERERS&lt;br /&gt;
&lt;br /&gt;
The Guild of Sorcerers has a long and vivacious history. There are&lt;br /&gt;
still many sorcerers who live to tell about the old days to those&lt;br /&gt;
who dare to ask. They are the former students of Sodogar, the mad&lt;br /&gt;
archwizard, who attempted call to power against his brothers. These&lt;br /&gt;
old sorcerers still remember archwizard Sodogar, and his power&lt;br /&gt;
very well. After Sodogar died when casting his most destructive&lt;br /&gt;
spell, the disruption, the sorcerer guild was mainly based on&lt;br /&gt;
primitive magic and was not harnessing all the power that universe&lt;br /&gt;
had to offer. It was quickly noticed that sorcerer guild didn&#039;t&lt;br /&gt;
develop any new spells after Sodogar&#039;s death, and his brothers&lt;br /&gt;
managed the guild badly. Everything was going down, and the power&lt;br /&gt;
of magic users were being questionized by the many other guilds&lt;br /&gt;
in the realm of Winterkill. Yet they believed that other guilds&lt;br /&gt;
are still inferior in front of their supreme magical arts and&lt;br /&gt;
they claimed that no other guild could defeat them without&lt;br /&gt;
the assistance of many other guilds. For adept sorcerers, it&lt;br /&gt;
was unbearable to see how wrong they had been. The Sorcerer&lt;br /&gt;
guild was under attack. It was not attack by a guild, nor&lt;br /&gt;
attack by two guilds, nor several. It was attack by a single&lt;br /&gt;
person, by powerful Archwizard Tof. Survivors say that&lt;br /&gt;
everything was so quick. The magic was flowing through Tof&#039;s&lt;br /&gt;
hands as sulfurous smoke ignited the furniture in the hall of&lt;br /&gt;
guild. That was his sign that he had given a challenge. The&lt;br /&gt;
novices were most eager to protect the guild with the magic&lt;br /&gt;
they had learned. The magical missiles were being launched&lt;br /&gt;
back and forth, but with no help. The sorcerers started to&lt;br /&gt;
panic and their missiles became more inaccurate and they were&lt;br /&gt;
hitting walls, and finally the walls collapsed and seconds&lt;br /&gt;
later the ceiling came down as well. They were all dead,&lt;br /&gt;
except for few people. The powerful adept sorcerers of Sodogar&lt;br /&gt;
were still alive, and so was Archwizard Tof, and the&lt;br /&gt;
battle had only started. As the sorcerers were furiously&lt;br /&gt;
concentrating on casting their disruption at Tof, it was already&lt;br /&gt;
too late. &#039;Is this your supreme might?&#039;, Tof asked and&lt;br /&gt;
continued &#039;For this we have been afraid of for days and&lt;br /&gt;
nights, for weeks and months, for years, even decades and centuries,&lt;br /&gt;
is this the supreme might of sorcerers?&#039;. They replied&lt;br /&gt;
shortly &#039;Yes, this is the might of sorcerers, the power and&lt;br /&gt;
magic invested in us will detonate a lone attacker painfully and&lt;br /&gt;
corruptively. Sodogar&#039;s hammer, the disruption&#039;. Tof was&lt;br /&gt;
clapping his hands and said &#039;If that single spell, the&lt;br /&gt;
protection of yours, the hammer you say, is the one that&lt;br /&gt;
will end my day, I am convinced. The disruption, the&lt;br /&gt;
Sodogar&#039;s hammer. You can pound me but I&#039;m the nail, on&lt;br /&gt;
which your hammer is planned to fail. Your only weapon is&lt;br /&gt;
your weakness, the inability to concentrate on many tools.&lt;br /&gt;
You use hammer, when you need a saw&#039;. They were speechless,&lt;br /&gt;
they were stunned, and they had been defeated by wit, not&lt;br /&gt;
by might. Tilting their heads down the sorcerers were left&lt;br /&gt;
in the ruins to wonder as Archwizard Tof&#039;s hazy form slowly&lt;br /&gt;
disappeared to the black veil of shadows.&lt;br /&gt;
&lt;br /&gt;
THE LAST ERRATIC&lt;br /&gt;
&lt;br /&gt;
As Archwizard Tof had disappeared, it was more than obvious&lt;br /&gt;
that he wouldn&#039;t satisfy to the complete annihilation of&lt;br /&gt;
the sorcerer guild. They had been defeated, but it was not&lt;br /&gt;
enough. As the sorcerers were so badly defeated, it awoke&lt;br /&gt;
many kind of ideas and feelings. The adept sorcerers were&lt;br /&gt;
speaking of constructing a new guild for sorcerers as few&lt;br /&gt;
people were ready to follow Archwizard Tof&#039;s teachings.&lt;br /&gt;
A few people left the sorcerers behind, they were the ones&lt;br /&gt;
who already belonged to the &#039;Ghostsingers of Dawnlight&#039;.&lt;br /&gt;
They wandered in town as they noticed a black erratic,&lt;br /&gt;
in front of a small cottage. It was a sign from Archwizard&lt;br /&gt;
Tof, it would be the meeting place for the new members.&lt;br /&gt;
&lt;br /&gt;
As they entered the cottage, they saw a familiar person,&lt;br /&gt;
a powerful wizard, in a purple cloak with an emblem of&lt;br /&gt;
the viscount, welcoming them inside playing tunes with&lt;br /&gt;
a kettledrum of Dawnlight. They opened their mouth to speak:&lt;br /&gt;
&lt;br /&gt;
&#039;Can we join you, master? The sorcerers are dead, all dead.&#039;&lt;br /&gt;
&lt;br /&gt;
Archwizard Tof nodded, but didn&#039;t show underestimation as he said,&lt;br /&gt;
&lt;br /&gt;
&#039;My thaumaturges, they are dead only in the eyes of another one&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--[[User:Mizzt|Mizzt]] 12:43, 4 September 2012 (CEST)&lt;/div&gt;</summary>
		<author><name>Mizzt</name></author>
	</entry>
	<entry>
		<id>https://wk.fi/wiki/index.php?title=Sorcerer&amp;diff=24</id>
		<title>Sorcerer</title>
		<link rel="alternate" type="text/html" href="https://wk.fi/wiki/index.php?title=Sorcerer&amp;diff=24"/>
		<updated>2012-09-04T10:33:35Z</updated>

		<summary type="html">&lt;p&gt;Mizzt: Created page with &amp;quot;&amp;lt;pre&amp;gt;  .--. : .--&amp;#039; `. `.  .--. .--.  .--.  .--. .--.  .--. .--.  _`, :&amp;#039; .; :: ..&amp;#039;&amp;#039;  ..&amp;#039;&amp;#039; &amp;#039;_.&amp;#039;: ..&amp;#039;&amp;#039; &amp;#039;_.&amp;#039;: ..&amp;#039; `.__.&amp;#039;`.__.&amp;#039;:_;  `.__.&amp;#039;`.__.&amp;#039;:_;  `.__.&amp;#039;:_;    History  In the begin...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
 .--.&lt;br /&gt;
: .--&#039;&lt;br /&gt;
`. `.  .--. .--.  .--.  .--. .--.  .--. .--.&lt;br /&gt;
 _`, :&#039; .; :: ..&#039;&#039;  ..&#039;&#039; &#039;_.&#039;: ..&#039;&#039; &#039;_.&#039;: ..&#039;&lt;br /&gt;
`.__.&#039;`.__.&#039;:_;  `.__.&#039;`.__.&#039;:_;  `.__.&#039;:_;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
History&lt;br /&gt;
&lt;br /&gt;
In the beginning, as the Realm was made, Kanyantra added magic to the&lt;br /&gt;
world for those who did not possess the physical strength. Sodogar&lt;br /&gt;
was a powerful wizard but due to his chaotic ways of using his powers&lt;br /&gt;
he was banished from immortality. He vowed revenge and sought for&lt;br /&gt;
a way to return.&lt;br /&gt;
&lt;br /&gt;
Sodogar started teaching mortals how to harness the power of magic&lt;br /&gt;
and as so, founded the Guild of Sorcerers. He taught for years and&lt;br /&gt;
as he saw his &#039;troops&#039; to be ready he commanded them to attack the&lt;br /&gt;
wizards. But his students did not care for his personal war and he&lt;br /&gt;
was abandoned. Outraged, he started to research for a spell that&lt;br /&gt;
would destroy the whole Realm.&lt;br /&gt;
&lt;br /&gt;
As the years passed and Sodogar grew older and weaker. He finally&lt;br /&gt;
found what he thought would be the spell he wanted. However, he was&lt;br /&gt;
too weak to use it and the spell backfired killing him in instant.&lt;br /&gt;
&lt;br /&gt;
After Sodogar&#039;s reign the Sorcerers were left without leadership.&lt;br /&gt;
Centuries passed and the guild of Sorcerers became just a individual&lt;br /&gt;
members roaming the Realm.&lt;br /&gt;
&lt;br /&gt;
When Janna appeared she wanted all threats to be removed. Sorcerers&lt;br /&gt;
being the thinkers who would not rely on &#039;faith&#039;, were her first target.&lt;br /&gt;
She sent goblins to hunt down and eliminate the weak guild of Sorcerers.&lt;br /&gt;
So started the Sorcerer wars and remaining Sorcerers were forced to&lt;br /&gt;
regroup and defend themselves. They abandoned their guildhall in&lt;br /&gt;
Winter City to avoid civil casualties. Lorac took the leadership of&lt;br /&gt;
the remains of the Sorcerer guild and by using his magic he built&lt;br /&gt;
the Tower of Arcane not far east from Arkham City.&lt;br /&gt;
&lt;br /&gt;
Sorcerers around the Realm gathered there to share and research new&lt;br /&gt;
magic in order to defeat their unexpected foe. Many met their destiny&lt;br /&gt;
but with struggle the Guild of Sorcerers survived the war coming out&lt;br /&gt;
more collective and skilled than before.&lt;br /&gt;
&lt;br /&gt;
The sorcerers established their newly organized guild to the Tower&lt;br /&gt;
of Arcane under Lorac&#039;s leadership. Lorac however retreated into&lt;br /&gt;
different dimension through the portal only few knows.&lt;br /&gt;
&lt;br /&gt;
Sorcerers:&lt;br /&gt;
Sorcerers are powerful and versatile magic users that relies on&lt;br /&gt;
power of magic rather than physical traits.&lt;br /&gt;
&lt;br /&gt;
Major stat: Intelligence&lt;br /&gt;
Minor stat: Wisdom&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--[[User:Mizzt|Mizzt]] 12:33, 4 September 2012 (CEST)&lt;/div&gt;</summary>
		<author><name>Mizzt</name></author>
	</entry>
	<entry>
		<id>https://wk.fi/wiki/index.php?title=Ninja&amp;diff=22</id>
		<title>Ninja</title>
		<link rel="alternate" type="text/html" href="https://wk.fi/wiki/index.php?title=Ninja&amp;diff=22"/>
		<updated>2012-09-04T10:30:42Z</updated>

		<summary type="html">&lt;p&gt;Mizzt: Created page with &amp;quot;&amp;lt;pre&amp;gt;.-..-. _          _ : `: ::_;        :_; : .` :.-.,-.,-.  .-. .--. : :. :: :: ,. :  : :&amp;#039; .; ; :_;:_;:_;:_;:_;  : :`.__,_;                .-. :                `._.&amp;#039;  Ninja ha...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;.-..-. _          _&lt;br /&gt;
: `: ::_;        :_;&lt;br /&gt;
: .` :.-.,-.,-.  .-. .--.&lt;br /&gt;
: :. :: :: ,. :  : :&#039; .; ;&lt;br /&gt;
:_;:_;:_;:_;:_;  : :`.__,_;&lt;br /&gt;
               .-. :&lt;br /&gt;
               `._.&#039;&lt;br /&gt;
&lt;br /&gt;
Ninja have long been the mythical creatures that move in the shadows.&lt;br /&gt;
They are hardly visible but everyone knows their existence.&lt;br /&gt;
Recently, ninjas are beginning to move out of the shadows and appear to show&lt;br /&gt;
their real power. Ninjas has been discovered in recent days some observations.&lt;br /&gt;
They move very quickly in the shadows without being noticed. You never know&lt;br /&gt;
what&lt;br /&gt;
stroke on you if you were attacked by an angry ninja from darkness of shadows.&lt;br /&gt;
Nobody wants to be enemies with them. In recent years ninjas have been studying&lt;br /&gt;
&lt;br /&gt;
different combat styles. Ninja can change efficiently from defensively sneaker&lt;br /&gt;
to ruthless killers in matter of seconds. Their well known weapons are&lt;br /&gt;
murderous nunchaku which ninjas have been used already ages in close combat and&lt;br /&gt;
in long-distance fights effectively used lethal shurikens.&lt;br /&gt;
Particularly a lot of ninjas movements has been observed near the Arkham city.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--[[User:Mizzt|Mizzt]] 12:30, 4 September 2012 (CEST)&lt;/div&gt;</summary>
		<author><name>Mizzt</name></author>
	</entry>
	<entry>
		<id>https://wk.fi/wiki/index.php?title=Mystic&amp;diff=21</id>
		<title>Mystic</title>
		<link rel="alternate" type="text/html" href="https://wk.fi/wiki/index.php?title=Mystic&amp;diff=21"/>
		<updated>2012-09-04T10:29:59Z</updated>

		<summary type="html">&lt;p&gt;Mizzt: Created page with &amp;quot;&amp;lt;pre&amp;gt; .-..-.             .-.  _ : `&amp;#039; :            .&amp;#039; `.:_; : .. :.-..-. .--. `. .&amp;#039;.-. .--. : :; :: :; :`._-.&amp;#039; : : : :&amp;#039;  ..&amp;#039; :_;:_;`._. ;`.__.&amp;#039; :_; :_;`.__.&amp;#039;        .-. :        `...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
.-..-.             .-.  _&lt;br /&gt;
: `&#039; :            .&#039; `.:_;&lt;br /&gt;
: .. :.-..-. .--. `. .&#039;.-. .--.&lt;br /&gt;
: :; :: :; :`._-.&#039; : : : :&#039;  ..&#039;&lt;br /&gt;
:_;:_;`._. ;`.__.&#039; :_; :_;`.__.&#039;&lt;br /&gt;
       .-. :&lt;br /&gt;
       `._.&#039;&lt;br /&gt;
&lt;br /&gt;
The history of mystics is legendary because its story is very blurry.&lt;br /&gt;
There is no clear information provided but guild was founded by Lord&lt;br /&gt;
Asop who was later sucked in the realms of the Mirrorside. Guild was&lt;br /&gt;
then lead by Deviathan the wanderer whose story is also very blurry.&lt;br /&gt;
Deviathan disappeared and the guild is now lead by MayheM, to whom&lt;br /&gt;
many mystics still show their respect.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--[[User:Mizzt|Mizzt]] 12:29, 4 September 2012 (CEST)&lt;/div&gt;</summary>
		<author><name>Mizzt</name></author>
	</entry>
	<entry>
		<id>https://wk.fi/wiki/index.php?title=Knight&amp;diff=20</id>
		<title>Knight</title>
		<link rel="alternate" type="text/html" href="https://wk.fi/wiki/index.php?title=Knight&amp;diff=20"/>
		<updated>2012-09-04T10:29:12Z</updated>

		<summary type="html">&lt;p&gt;Mizzt: Created page with &amp;quot;&amp;lt;pre&amp;gt; .-..-.       _       .-.    .-. : :&amp;#039; ;      :_;      : :   .&amp;#039; `. :   &amp;#039; ,-.,-..-. .--. : `-. `. .&amp;#039; : :.`.: ,. :: :&amp;#039; .; :: .. : : : :_;:_;:_;:_;:_;`._. ;:_;:_; :_;           ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
.-..-.       _       .-.    .-.&lt;br /&gt;
: :&#039; ;      :_;      : :   .&#039; `.&lt;br /&gt;
:   &#039; ,-.,-..-. .--. : `-. `. .&#039;&lt;br /&gt;
: :.`.: ,. :: :&#039; .; :: .. : : :&lt;br /&gt;
:_;:_;:_;:_;:_;`._. ;:_;:_; :_;&lt;br /&gt;
                .-. :&lt;br /&gt;
                `._.&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Knights are the honorable warriors with a strict codes and a reason.&lt;br /&gt;
Knights are the most cabable of handling weapon with grace and specialize in&lt;br /&gt;
a certain type of weapon class. Knights also respect all of their foes, and&lt;br /&gt;
believe in fair fighting. Knight may never pillage, plunder or rape.&lt;br /&gt;
&lt;br /&gt;
The Knights have two main paths to choose from. The Knights of Solamnia and&lt;br /&gt;
The Knights of Takhisis. Inside the both paths, one may choose from three&lt;br /&gt;
Orders. One can only choose a one path. There are also some additional guilds&lt;br /&gt;
that both paths can join.&lt;br /&gt;
&lt;br /&gt;
There are strict rules of the races that can join the Knighthood. Evil&lt;br /&gt;
aligned races (those that are accepted) may not join Knights of Solamnia.&lt;br /&gt;
&lt;br /&gt;
For more information of the races that are accepted, are found in the&lt;br /&gt;
base guild of the Knight.&lt;br /&gt;
&lt;br /&gt;
The Knights have the ranks, depending on their honor and other attributes&lt;br /&gt;
in the guild. Lower rank knight must always obey the knight of the higher&lt;br /&gt;
rank (if the order is not unreasonable). However the knights of different&lt;br /&gt;
path cannot give orders to the knight of the other path.&lt;br /&gt;
&lt;br /&gt;
(Note that when one becomes a knight, he is expected to behave as a one.&lt;br /&gt;
 Player killing without a reason will lead to banishment from the guild,&lt;br /&gt;
 no questions asked. )&lt;br /&gt;
&lt;br /&gt;
-**Knights of Solamnia:&lt;br /&gt;
&lt;br /&gt;
The Solamnic Knights were, as their name suggests, found in the Continent of&lt;br /&gt;
Solamnia. They have only recently arrived in the islands of Winterkill and&lt;br /&gt;
built a stronghold somewhere in the east of Wintercity. All the Orders of&lt;br /&gt;
Solamnic Knights are loyal to the Gods of good, especially Paladine.&lt;br /&gt;
&lt;br /&gt;
Solamnic Knights champion the cause of justice and honour. They follow a strict&lt;br /&gt;
code of honor called the Oath and the Measure, which they enforce with their&lt;br /&gt;
very lives. The Oath of these Knights, Est Sularus oth Mithas&lt;br /&gt;
(&amp;quot;My honor is my life&amp;quot;), is widely imitated and serves as the standard for&lt;br /&gt;
knightly conduct almost everywhere.&lt;br /&gt;
&lt;br /&gt;
-Order of the Crown:&lt;br /&gt;
&lt;br /&gt;
Order of the Crown is the largest order in the rows of good knights. They are&lt;br /&gt;
the most skilled in the physical combat, and their basic training also includes&lt;br /&gt;
the basics of using the mount in the battle. The Order of the Crown favors the&lt;br /&gt;
use of polearms as a weapon. They are also very well trained in the defensive&lt;br /&gt;
maneuvers. The Crown Knights do not use spells in any way, but may still&lt;br /&gt;
recite a prayer to their deity to reiceive a blessing from them.&lt;br /&gt;
&lt;br /&gt;
-Order of the Sword:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Knights of the Sword act as warriors for the gods of good, upholding the&lt;br /&gt;
purest ideals of heroism and courage. Heroism is self-sacrificial fight for&lt;br /&gt;
the cause of good. Heroic deeds include strengthening the weak, enriching the&lt;br /&gt;
poor, freeing  the enslaved, exonerating the falsely accused, championing the&lt;br /&gt;
defenseless, and aiding fellow knights in need.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Courage is readiness to die honourably in the fight for good. Courageous acts&lt;br /&gt;
include facing evil fearlessly, defending the honour of the knighthood,&lt;br /&gt;
defending the honour of a fellow knight, and protecting the defenseless and&lt;br /&gt;
weak.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sword Knights have a limited selection of clerical spells available for them.&lt;br /&gt;
As their name suggests, most of the knights in Order of the Sword use a sword&lt;br /&gt;
as a weapon.&lt;br /&gt;
&lt;br /&gt;
-Order of the Rose:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Knights of the Rose are the epitome of all that is good and honourable&lt;br /&gt;
in the knighthood. The Order of the Rose embodies honor guided by justice and&lt;br /&gt;
wisdom.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Honour is allegiance to one&#039;s Oath to defend the cause of good. Honourable&lt;br /&gt;
deeds include sacrificing oneself for the sake of others, refusing to surrender&lt;br /&gt;
to or ally with an evil foe, defending the knighthood to the death, protecting&lt;br /&gt;
the lives of fellow knights, and living true to the Oath in all matters.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Justice is the heart of the Measure and the soul of a Rose Knight: to render&lt;br /&gt;
to everyone creature, person, or god his or her due. Just acts include aiding&lt;br /&gt;
those who are less fortunate, donating all wealth to the knightly coffers&lt;br /&gt;
(except what is needed for personal or parochial upkeep), worshipping and&lt;br /&gt;
obeying Paladine and the gods of good, fighting injustice with courage and&lt;br /&gt;
commitment, and seeing that no life is wasted or sacrificed in vain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Rose Knights are the highest order of the Knights of Solamnia. They have&lt;br /&gt;
access to variety of clerical spells, even the very powerful ones. They also&lt;br /&gt;
are trained in physical combat well. As a clerics, the Knights of Rose often&lt;br /&gt;
favor blunt weapons.&lt;br /&gt;
&lt;br /&gt;
-**Knights of Takhisis: (CURRENTLY CLOSED AND UNDER REFORMAT)&lt;br /&gt;
&lt;br /&gt;
The Knights of Takhisis were found by a Ariakas in the world far away. He&lt;br /&gt;
was captured by the troops of Knight of Solamnia after the lost war, and&lt;br /&gt;
kept as a prisoner for years. However Ariakas studied the techniques and&lt;br /&gt;
strategy of Solamnic Knights, and after he was released, he formed his own&lt;br /&gt;
order that mimiced the Solamnic Knights in many ways. However he didn&#039;t&lt;br /&gt;
enforce the overflowing honor and justice, and inflexible manners that&lt;br /&gt;
Solamnic Knights had, but made their ranks even more efficient in many&lt;br /&gt;
ways.&lt;br /&gt;
&lt;br /&gt;
The Knights of Takhisis consist a three different paths that one&lt;br /&gt;
can choose from; The Order of Lily, The Order of Skull and the Order of&lt;br /&gt;
Thorn.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Knights of Takhisis are a military Order that formed some twenty years&lt;br /&gt;
after the downfall of Neraka in the War of the Lance. The purported son&lt;br /&gt;
of Highlord Ariakas and the goddess Zeboim, Lord Ariakan, founded this Order&lt;br /&gt;
of Dark Knights, and stood strong as its single guiding force. He ruled the&lt;br /&gt;
Knights of Takhisis through his own personal magnetism, brilliant military&lt;br /&gt;
strategy, and divine favour of the Queen of Darkness.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ariakan maintained that the keys to victory are order, discipline, and vision.&lt;br /&gt;
&amp;quot;Bring order to our followers, and the will accomplish. Discipline them, and&lt;br /&gt;
they will achieve. Give them vision, and they will move forward toward a common&lt;br /&gt;
goal.&amp;quot; In accordance with this, Ariakan created the foundations of the Knights&lt;br /&gt;
of Takhisis - the Vision, the Blood Oath, and the Code.&lt;br /&gt;
&lt;br /&gt;
-Order of the Lily:&lt;br /&gt;
&lt;br /&gt;
         &amp;quot;Independence breeds chaos. Submit and be strong.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Knights of the Lily are the military might of the knighthood and the&lt;br /&gt;
center of political power as well. The Order of the Skull and the Order of&lt;br /&gt;
the Thorn are separate, with their won particular skills and areas of&lt;br /&gt;
responsibility. While it may look to an outsider as if the Knights of the Lily&lt;br /&gt;
are the dominant force in the knighthood, all three orders provide the&lt;br /&gt;
necessary functions and are considered equal in power and authority, differing&lt;br /&gt;
only in jurisdiction and function.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Knights of the Lily are, as said, the military might of the Knights of&lt;br /&gt;
Takhisis. They are the ones with the unmatched skills in leadership and&lt;br /&gt;
battle-planning. They are the most skillfull fighters, using a ruthless&lt;br /&gt;
techniques in battle, often finishing the enemy before the fight has even&lt;br /&gt;
properly started. However they, as all knights, believe in honor and fair&lt;br /&gt;
fight. Most of the Knights of Lily favor the axes as their choice of weapon.&lt;br /&gt;
Unlike other orders, the Lilies may efficiently use two weapons, and cause a&lt;br /&gt;
devastating battle-maneuvers with them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-Order of the Skull:&lt;br /&gt;
&lt;br /&gt;
        &amp;quot;Death is patient, flowing from without and within. Be vigilant in all&lt;br /&gt;
        and skeptical of all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;These Knights form the clerical order of the Knights of Takhisis, and their&lt;br /&gt;
higher-ranking members serve as Adjudicators of the Code. They practice the&lt;br /&gt;
healing arts and are also in charge of both external intelligence and internal&lt;br /&gt;
security. Skull Knights work their art by stealth and subtlety rather than by&lt;br /&gt;
force, leaving that to the other two orders.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As a Clerics the Order of the Skull prefers the blunt weapons. Some of the&lt;br /&gt;
Skull Knights choose to use their bare hands in combat, charging their hands&lt;br /&gt;
with fearful powers of darkness. The Skull Knights have the power to raise and&lt;br /&gt;
rebuke the undead, and most of their spells are in a way or the other related&lt;br /&gt;
to death.&lt;br /&gt;
&lt;br /&gt;
-Order of the Thorn:&lt;br /&gt;
&lt;br /&gt;
        &amp;quot;One who follows the heart finds it will bleed. Feel nothing but&lt;br /&gt;
         victory.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Knights of the Thorn are an order of wizards. The Grey Robe Knights, as they&lt;br /&gt;
are known, operate completely outside the other ranks of the spellcasters,&lt;br /&gt;
refuse to swear any allegiance to any of the magics, including black, and are&lt;br /&gt;
therefore considered renegade wizards by all other magical guilds.&lt;br /&gt;
&lt;br /&gt;
The Order of the Thorn, as said are knights with magical spells. Most of their&lt;br /&gt;
spells are of destructive nature, and often violent in many ways. It is said&lt;br /&gt;
that the gray robed wizards can turn a living being into a dust with a single&lt;br /&gt;
spell. The order is also trained in hand-to-hand combat, and favor a sword as&lt;br /&gt;
a weapon. Some of the Thorn Knights might fight bare-handed, aided by their&lt;br /&gt;
dark enchantments. The Thorn Knights are in a way the highest order of the&lt;br /&gt;
Knights of Takhisis, and should be well-feared. Altought Thorn Knights use&lt;br /&gt;
the magic as their weapon, they are bound to follow the Blood Oath and&lt;br /&gt;
The Code.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NOTE: Knights cannot attack or kill eachothers unless their leader tells them&lt;br /&gt;
      otherwise. This goes with Solamnia vs. Takhisis too. Ones that kill&lt;br /&gt;
      inside the ranks will find their honor suddenly gone.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--[[User:Mizzt|Mizzt]] 12:29, 4 September 2012 (CEST)&lt;/div&gt;</summary>
		<author><name>Mizzt</name></author>
	</entry>
	<entry>
		<id>https://wk.fi/wiki/index.php?title=Healer&amp;diff=19</id>
		<title>Healer</title>
		<link rel="alternate" type="text/html" href="https://wk.fi/wiki/index.php?title=Healer&amp;diff=19"/>
		<updated>2012-09-04T10:26:45Z</updated>

		<summary type="html">&lt;p&gt;Mizzt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
.-..-.             .-.&lt;br /&gt;
: :; :             : :&lt;br /&gt;
:    : .--.  .--.  : :   .--. .--.&lt;br /&gt;
: :: :&#039; &#039;_.&#039;&#039; .; ; : :_ &#039; &#039;_.&#039;: ..&#039;&lt;br /&gt;
:_;:_;`.__.&#039;`.__,_;`.__;`.__.&#039;:_;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The opening of the guild of Sorcerers caused a lot of commotion. When&lt;br /&gt;
destructive powers of vast magnitude were made so readily available, pacifists,&lt;br /&gt;
humanists, and other peace-loving denizens of Winterland began to protest&lt;br /&gt;
silently. A young sorceress, Erana, also noted the pain and suffering caused by&lt;br /&gt;
the sizzling showers of acidic death and roiling bolts of lighting. After&lt;br /&gt;
reaching the degree of a Grand-Master sorceress, a magistrate extraordinaire in&lt;br /&gt;
the field of harm, misery, and chaotic power, she joined the pacifist front in&lt;br /&gt;
order to appease the millions of voices that she heard screaming inside her&lt;br /&gt;
soul, the millions of  voices that had been suddenly silenced by a hot shower&lt;br /&gt;
of lava, or the flesh-rending claws of a summoned earth-elemental. Erana&#039;s&lt;br /&gt;
turncoat attitude annoyed the elders of the Sorcerer guild, and thus she was&lt;br /&gt;
officially banished from their ranks. She, however was not so sad for losing&lt;br /&gt;
her position in the guild, which she could no longer stand. Thus she started to&lt;br /&gt;
generate a new degree of magic. One that could be used to lessen the pains&lt;br /&gt;
caused by the magic of the chaotic sorcerers, or the claws and fangs of the&lt;br /&gt;
extraplanar creatures of evil nature. After many years, she had completed her&lt;br /&gt;
work. She had weaved the fabric of magic so that the healing, harmonious side&lt;br /&gt;
of it could flow freely through the hands of even the youngest apprentices,&lt;br /&gt;
should they want so. As her final deed, her pinnacle of valor, she sacrificed&lt;br /&gt;
her own body, her temple, in the rite that created the guild hall of  Healers.&lt;br /&gt;
It is said that the guild hall was a mirror of Erana&#039;s soul. The truth is&lt;br /&gt;
shrouded in the mists of time. However, judging from the ease the apprentices&lt;br /&gt;
learn the arts of healing in this hollowed place, this could truly be so.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--[[User:Mizzt|Mizzt]] 12:26, 4 September 2012 (CEST)&lt;/div&gt;</summary>
		<author><name>Mizzt</name></author>
	</entry>
	<entry>
		<id>https://wk.fi/wiki/index.php?title=Healer&amp;diff=18</id>
		<title>Healer</title>
		<link rel="alternate" type="text/html" href="https://wk.fi/wiki/index.php?title=Healer&amp;diff=18"/>
		<updated>2012-09-04T10:26:34Z</updated>

		<summary type="html">&lt;p&gt;Mizzt: Created page with &amp;quot;&amp;lt;pre&amp;gt; .-..-.             .-. : :; :             : : :    : .--.  .--.  : :   .--. .--. : :: :&amp;#039; &amp;#039;_.&amp;#039;&amp;#039; .; ; : :_ &amp;#039; &amp;#039;_.&amp;#039;: ..&amp;#039; :_;:_;`.__.&amp;#039;`.__,_;`.__;`.__.&amp;#039;:_;   The opening of the ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
.-..-.             .-.&lt;br /&gt;
: :; :             : :&lt;br /&gt;
:    : .--.  .--.  : :   .--. .--.&lt;br /&gt;
: :: :&#039; &#039;_.&#039;&#039; .; ; : :_ &#039; &#039;_.&#039;: ..&#039;&lt;br /&gt;
:_;:_;`.__.&#039;`.__,_;`.__;`.__.&#039;:_;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The opening of the guild of Sorcerers caused a lot of commotion. When&lt;br /&gt;
destructive powers of vast magnitude were made so readily available, pacifists,&lt;br /&gt;
humanists, and other peace-loving denizens of Winterland began to protest&lt;br /&gt;
silently. A young sorceress, Erana, also noted the pain and suffering caused by&lt;br /&gt;
the sizzling showers of acidic death and roiling bolts of lighting. After&lt;br /&gt;
reaching the degree of a Grand-Master sorceress, a magistrate extraordinaire in&lt;br /&gt;
the field of harm, misery, and chaotic power, she joined the pacifist front in&lt;br /&gt;
order to appease the millions of voices that she heard screaming inside her&lt;br /&gt;
soul, the millions of  voices that had been suddenly silenced by a hot shower&lt;br /&gt;
of lava, or the flesh-rending claws of a summoned earth-elemental. Erana&#039;s&lt;br /&gt;
turncoat attitude annoyed the elders of the Sorcerer guild, and thus she was&lt;br /&gt;
officially banished from their ranks. She, however was not so sad for losing&lt;br /&gt;
her position in the guild, which she could no longer stand. Thus she started to&lt;br /&gt;
generate a new degree of magic. One that could be used to lessen the pains&lt;br /&gt;
caused by the magic of the chaotic sorcerers, or the claws and fangs of the&lt;br /&gt;
extraplanar creatures of evil nature. After many years, she had completed her&lt;br /&gt;
work. She had weaved the fabric of magic so that the healing, harmonious side&lt;br /&gt;
of it could flow freely through the hands of even the youngest apprentices,&lt;br /&gt;
should they want so. As her final deed, her pinnacle of valor, she sacrificed&lt;br /&gt;
her own body, her temple, in the rite that created the guild hall of  Healers.&lt;br /&gt;
It is said that the guild hall was a mirror of Erana&#039;s soul. The truth is&lt;br /&gt;
shrouded in the mists of time. However, judging from the ease the apprentices&lt;br /&gt;
learn the arts of healing in this hollowed place, this could truly be so.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mizzt</name></author>
	</entry>
	<entry>
		<id>https://wk.fi/wiki/index.php?title=Brotherhood_of_nem&amp;diff=17</id>
		<title>Brotherhood of nem</title>
		<link rel="alternate" type="text/html" href="https://wk.fi/wiki/index.php?title=Brotherhood_of_nem&amp;diff=17"/>
		<updated>2012-09-04T10:25:37Z</updated>

		<summary type="html">&lt;p&gt;Mizzt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;.---.             .-. .-.              .-.                  .-.         .--.&lt;br /&gt;
: .; :           .&#039; `.: :              : :                  : :        : .-&#039;&lt;br /&gt;
:   .&#039;.--.  .--. `. .&#039;: `-.  .--. .--. : `-.  .--.  .--.  .-&#039; :   .--. : `;  ,-.,-. .--. ,-.,-.,-.&lt;br /&gt;
: .; :: ..&#039;&#039; .; : : : : .. :&#039; &#039;_.&#039;: ..&#039;: .. :&#039; .; :&#039; .; :&#039; .; :  &#039; .; :: :   : ,. :&#039; &#039;_.&#039;: ,. ,. :&lt;br /&gt;
:___.&#039;:_;  `.__.&#039; :_; :_;:_;`.__.&#039;:_;  :_;:_;`.__.&#039;`.__.&#039;`.__.&#039;  `.__.&#039;:_;   :_;:_;`.__.&#039;:_;:_;:_;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A guild which was found by Nem Erkanemor some thousand years&lt;br /&gt;
ago. Members of this guild are able to control and influence some&lt;br /&gt;
aspects of universe with their willpower alone. Nem was of a practical&lt;br /&gt;
nature himself, and thus restricted himself into researching useful&lt;br /&gt;
&lt;br /&gt;
skills and spells. After the death of the Grandmaster, the masters of the&lt;br /&gt;
guild continued along this track, honouring the memory of their leader&lt;br /&gt;
and developing the few spells and skills further. Thus it is assumed that&lt;br /&gt;
there are no useless abilities in the repertoire of a psychic warrior.&lt;br /&gt;
&lt;br /&gt;
Brothers who have attained the higher level of psionic power may constrict&lt;br /&gt;
themselves into using only the most sophisticated of the spells, the&lt;br /&gt;
psychic form. That is, naturally, their right and privilege.&lt;br /&gt;
&lt;br /&gt;
Just recently a researching brother discovered a way to transfer psychic&lt;br /&gt;
power from the blade to its owner, and not only the other way around, as&lt;br /&gt;
it has been before. With small tweaking, psychic warriors have learned to&lt;br /&gt;
boost their abilities and have even created some new disciplines, thus&lt;br /&gt;
adding even more to the ever-growing legend of the Brotherhood of Nem.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
By way of starting create psychic blade and shield. Look out and read the&lt;br /&gt;
helps from the psychic blade. Here is summary of the primary masteries&lt;br /&gt;
(not including possible gradual enhancement -masteries you may have):&lt;br /&gt;
&lt;br /&gt;
- Offensive efficiency&lt;br /&gt;
 * incise, psychic blade specialties i.e. combat&lt;br /&gt;
- Defensive efficiency&lt;br /&gt;
 * mindwall, psychic mantle&lt;br /&gt;
- Psychic energy&lt;br /&gt;
 * psychic form, mental shield, spells which aren&#039;t offensive&lt;br /&gt;
- Psychic flow&lt;br /&gt;
 * mind shriek, psychic intrusion, sense environment, headache, offensive&lt;br /&gt;
spells&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Only male can join Brotherhood.&lt;br /&gt;
&lt;br /&gt;
--[[User:Mizzt|Mizzt]] 12:25, 4 September 2012 (CEST)&lt;/div&gt;</summary>
		<author><name>Mizzt</name></author>
	</entry>
	<entry>
		<id>https://wk.fi/wiki/index.php?title=Brotherhood_of_nem&amp;diff=16</id>
		<title>Brotherhood of nem</title>
		<link rel="alternate" type="text/html" href="https://wk.fi/wiki/index.php?title=Brotherhood_of_nem&amp;diff=16"/>
		<updated>2012-09-04T10:25:02Z</updated>

		<summary type="html">&lt;p&gt;Mizzt: Created page with &amp;quot;.---.             .-. .-.              .-.                  .-.         .--. : .; :           .&amp;#039; `.: :              : :                  : :        : .-&amp;#039; :   .&amp;#039;.--.  .--. `. .&amp;#039;: ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;.---.             .-. .-.              .-.                  .-.         .--.&lt;br /&gt;
: .; :           .&#039; `.: :              : :                  : :        : .-&#039;&lt;br /&gt;
:   .&#039;.--.  .--. `. .&#039;: `-.  .--. .--. : `-.  .--.  .--.  .-&#039; :   .--. : `;  ,-.,-. .--. ,-.,-.,-.&lt;br /&gt;
: .; :: ..&#039;&#039; .; : : : : .. :&#039; &#039;_.&#039;: ..&#039;: .. :&#039; .; :&#039; .; :&#039; .; :  &#039; .; :: :   : ,. :&#039; &#039;_.&#039;: ,. ,. :&lt;br /&gt;
:___.&#039;:_;  `.__.&#039; :_; :_;:_;`.__.&#039;:_;  :_;:_;`.__.&#039;`.__.&#039;`.__.&#039;  `.__.&#039;:_;   :_;:_;`.__.&#039;:_;:_;:_;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A guild which was found by Nem Erkanemor some thousand years&lt;br /&gt;
ago. Members of this guild are able to control and influence some&lt;br /&gt;
aspects of universe with their willpower alone. Nem was of a practical&lt;br /&gt;
nature himself, and thus restricted himself into researching useful&lt;br /&gt;
&lt;br /&gt;
skills and spells. After the death of the Grandmaster, the masters of the&lt;br /&gt;
guild continued along this track, honouring the memory of their leader&lt;br /&gt;
and developing the few spells and skills further. Thus it is assumed that&lt;br /&gt;
there are no useless abilities in the repertoire of a psychic warrior.&lt;br /&gt;
&lt;br /&gt;
Brothers who have attained the higher level of psionic power may constrict&lt;br /&gt;
themselves into using only the most sophisticated of the spells, the&lt;br /&gt;
psychic form. That is, naturally, their right and privilege.&lt;br /&gt;
&lt;br /&gt;
Just recently a researching brother discovered a way to transfer psychic&lt;br /&gt;
power from the blade to its owner, and not only the other way around, as&lt;br /&gt;
it has been before. With small tweaking, psychic warriors have learned to&lt;br /&gt;
boost their abilities and have even created some new disciplines, thus&lt;br /&gt;
adding even more to the ever-growing legend of the Brotherhood of Nem.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
By way of starting create psychic blade and shield. Look out and read the&lt;br /&gt;
helps from the psychic blade. Here is summary of the primary masteries&lt;br /&gt;
(not including possible gradual enhancement -masteries you may have):&lt;br /&gt;
&lt;br /&gt;
- Offensive efficiency&lt;br /&gt;
 * incise, psychic blade specialties i.e. combat&lt;br /&gt;
- Defensive efficiency&lt;br /&gt;
 * mindwall, psychic mantle&lt;br /&gt;
- Psychic energy&lt;br /&gt;
 * psychic form, mental shield, spells which aren&#039;t offensive&lt;br /&gt;
- Psychic flow&lt;br /&gt;
 * mind shriek, psychic intrusion, sense environment, headache, offensive&lt;br /&gt;
spells&lt;br /&gt;
&lt;br /&gt;
Only male can join Brotherhood.&lt;/div&gt;</summary>
		<author><name>Mizzt</name></author>
	</entry>
	<entry>
		<id>https://wk.fi/wiki/index.php?title=Barbarian&amp;diff=15</id>
		<title>Barbarian</title>
		<link rel="alternate" type="text/html" href="https://wk.fi/wiki/index.php?title=Barbarian&amp;diff=15"/>
		<updated>2012-09-04T10:23:46Z</updated>

		<summary type="html">&lt;p&gt;Mizzt: Created page with &amp;quot;&amp;lt;pre&amp;gt; .---.             .-.                _ : .; :            : :               :_; :   .&amp;#039; .--.  .--. : `-.  .--.  .--. .-. .--.  ,-.,-. : .; :&amp;#039; .; ; : ..&amp;#039;&amp;#039; .; :&amp;#039; .; ; : ..&amp;#039;: :&amp;#039;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
.---.             .-.                _&lt;br /&gt;
: .; :            : :               :_;&lt;br /&gt;
:   .&#039; .--.  .--. : `-.  .--.  .--. .-. .--.  ,-.,-.&lt;br /&gt;
: .; :&#039; .; ; : ..&#039;&#039; .; :&#039; .; ; : ..&#039;: :&#039; .; ; : ,. :&lt;br /&gt;
:___.&#039;`.__,_;:_;  `.__.&#039;`.__,_;:_;  :_;`.__,_;:_;:_;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Barbarians are a fierce and brutal fighters living in the mountains far away&lt;br /&gt;
in the north. Barbarians rely rather on brutal strength in combat, than fancy&lt;br /&gt;
combat techniques. Barbarians are divided in different tribes, all of which&lt;br /&gt;
use different weapons and skills in combat. The most feared fighters among the&lt;br /&gt;
tribes are the berserkers. They are trained to let their primal rage overtake&lt;br /&gt;
them for a period of time. When a barbarian goes berserk, he is unpredictable,&lt;br /&gt;
but attains a great boon to his physical attributes. Combined with the brutal&lt;br /&gt;
combat style, the barbarians are the most fearsome fighters living the realms&lt;br /&gt;
of Winterkill. Barbarians rely on their physical attributes and strength in&lt;br /&gt;
combat, and thus somewhat lack the defensive abilities. This is however&lt;br /&gt;
partially made up with their superior endurance and constitution in combat.&lt;br /&gt;
&lt;br /&gt;
Barbarians:&lt;br /&gt;
&lt;br /&gt;
Barbarians are simple people who fight for survival every day.&lt;br /&gt;
They blindly rely on their strength.&lt;br /&gt;
&lt;br /&gt;
Major stat: Strength&lt;br /&gt;
Minor stat: Dexterity&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--[[User:Mizzt|Mizzt]] 12:23, 4 September 2012 (CEST)&lt;/div&gt;</summary>
		<author><name>Mizzt</name></author>
	</entry>
	<entry>
		<id>https://wk.fi/wiki/index.php?title=Abyss_conjurers&amp;diff=14</id>
		<title>Abyss conjurers</title>
		<link rel="alternate" type="text/html" href="https://wk.fi/wiki/index.php?title=Abyss_conjurers&amp;diff=14"/>
		<updated>2012-09-04T10:23:01Z</updated>

		<summary type="html">&lt;p&gt;Mizzt: Created page with &amp;quot;&amp;lt;pre&amp;gt;  .--. .-.                                            _ : .; :: :                                           :_; :    :: `-. .-..-. .--.  .--.    .--.  .--. ,-.,-.  .-..-..-....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
 .--. .-.                                            _&lt;br /&gt;
: .; :: :                                           :_;&lt;br /&gt;
:    :: `-. .-..-. .--.  .--.    .--.  .--. ,-.,-.  .-..-..-..--.  .--. .--.  .--.&lt;br /&gt;
: :: :&#039; .; :: :; :`._-.&#039;`._-.&#039;  &#039;  ..&#039;&#039; .; :: ,. :  : :: :; :: ..&#039;&#039; &#039;_.&#039;: ..&#039;`._-.&#039;&lt;br /&gt;
:_;:_;`.__.&#039;`._. ;`.__.&#039;`.__.&#039;  `.__.&#039;`.__.&#039;:_;:_;  : :`.__.&#039;:_;  `.__.&#039;:_;  `.__.&#039;&lt;br /&gt;
             .-. :                                .-. :&lt;br /&gt;
             `._.&#039;                                `._.&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 .. Origins of the guild of Abyss Conjurers&lt;br /&gt;
&lt;br /&gt;
 In the olden days when humans hadn&#039;t emerged so triumphant over&lt;br /&gt;
 other races there was no peace. Everyone made do with what they&lt;br /&gt;
 got, some less, some more. Naturally, Darwinism was what mattered&lt;br /&gt;
 as the strong bouldered their way through every creek and valley,&lt;br /&gt;
 unmindful of the sufferings of others.&lt;br /&gt;
&lt;br /&gt;
 Those days, survival was all that mattered. Thus, the weaklings,&lt;br /&gt;
 the thin ones, short ones, despicable ones, had to focus on&lt;br /&gt;
 something else, something to give them edge, something to give&lt;br /&gt;
 them what the creator had granted to others. Unfairly.&lt;br /&gt;
&lt;br /&gt;
 And the logical solution? &#039;The creator hast abandoned us!&#039;, and&lt;br /&gt;
 so they turned their heads on the other direction, downwards,&lt;br /&gt;
 towards the fiery plane of Abyss. And so strong was their devotion&lt;br /&gt;
 to the subject, and so many were the followers, that a demon&lt;br /&gt;
 answered them. Out of curiosity, or to get the incessant buzzing&lt;br /&gt;
 finished, it answered the meaningless mortals.&lt;br /&gt;
&lt;br /&gt;
 And no mere demon was it, either, but the King of Abyss, most&lt;br /&gt;
 awful of them beasts who prowl that plane. The profane lord of&lt;br /&gt;
 all, it promised mortals something they had craved for generations.&lt;br /&gt;
 Power, it promised, and asked but a small price.&lt;br /&gt;
&lt;br /&gt;
 Their souls.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--[[User:Mizzt|Mizzt]] 12:23, 4 September 2012 (CEST)&lt;/div&gt;</summary>
		<author><name>Mizzt</name></author>
	</entry>
	<entry>
		<id>https://wk.fi/wiki/index.php?title=Main_Page&amp;diff=13</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wk.fi/wiki/index.php?title=Main_Page&amp;diff=13"/>
		<updated>2012-09-04T09:20:32Z</updated>

		<summary type="html">&lt;p&gt;Mizzt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Areas and Maps ==&lt;br /&gt;
&lt;br /&gt;
[[Map]]&lt;br /&gt;
&lt;br /&gt;
== Items, Armours, Weapons == &lt;br /&gt;
&lt;br /&gt;
== Races ==&lt;br /&gt;
[[Races]]&lt;br /&gt;
&lt;br /&gt;
== Guilds ==&lt;br /&gt;
[[Open guilds]]&lt;/div&gt;</summary>
		<author><name>Mizzt</name></author>
	</entry>
	<entry>
		<id>https://wk.fi/wiki/index.php?title=Open_guilds&amp;diff=12</id>
		<title>Open guilds</title>
		<link rel="alternate" type="text/html" href="https://wk.fi/wiki/index.php?title=Open_guilds&amp;diff=12"/>
		<updated>2012-09-04T09:19:28Z</updated>

		<summary type="html">&lt;p&gt;Mizzt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                      - GUILDS CURRENTLY OPEN -&lt;br /&gt;
&lt;br /&gt;
.----------------------.----------------------.----------------------.&lt;br /&gt;
| Abyss conjurers      | Barbarian            | Brotherhood of nem   |&lt;br /&gt;
| Healer               | Knight               | Mystic               |&lt;br /&gt;
| Ninja                | Ranger               | Sorcerer             |&lt;br /&gt;
| Thaumaturge          | Thief                |                      |&lt;br /&gt;
`----------------------&#039;----------------------&#039;----------------------&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Abyss conjurers]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Barbarian]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Brotherhood of nem]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Healer]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Knight]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mystic]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ninja]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ranger]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sorcerer]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Thaumaturge]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Thief]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--[[User:Mizzt|Mizzt]] 11:19, 4 September 2012 (CEST)&lt;/div&gt;</summary>
		<author><name>Mizzt</name></author>
	</entry>
	<entry>
		<id>https://wk.fi/wiki/index.php?title=Open_guilds&amp;diff=11</id>
		<title>Open guilds</title>
		<link rel="alternate" type="text/html" href="https://wk.fi/wiki/index.php?title=Open_guilds&amp;diff=11"/>
		<updated>2012-09-04T09:15:46Z</updated>

		<summary type="html">&lt;p&gt;Mizzt: Created page with &amp;quot;&amp;lt;pre&amp;gt;                        - GUILDS CURRENTLY OPEN -  .----------------------.----------------------.----------------------. | Abyss conjurers      | Barbarian            | Bro...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                      - GUILDS CURRENTLY OPEN -&lt;br /&gt;
&lt;br /&gt;
.----------------------.----------------------.----------------------.&lt;br /&gt;
| Abyss conjurers      | Barbarian            | Brotherhood of nem   |&lt;br /&gt;
| Healer               | Knight               | Mystic               |&lt;br /&gt;
| Ninja                | Ranger               | Sorcerer             |&lt;br /&gt;
| Thaumaturge          | Thief                |                      |&lt;br /&gt;
`----------------------&#039;----------------------&#039;----------------------&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mizzt</name></author>
	</entry>
	<entry>
		<id>https://wk.fi/wiki/index.php?title=Main_Page&amp;diff=9</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wk.fi/wiki/index.php?title=Main_Page&amp;diff=9"/>
		<updated>2012-09-04T09:04:33Z</updated>

		<summary type="html">&lt;p&gt;Mizzt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;MediaWiki has been successfully installed.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Consult the [http://meta.wikimedia.org/wiki/Help:Contents User&#039;s Guide] for information on using the wiki software.&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Areas and Maps ==&lt;br /&gt;
&lt;br /&gt;
[[Map]]&lt;br /&gt;
&lt;br /&gt;
== Items, Armours, Weapons == &lt;br /&gt;
&lt;br /&gt;
== Races ==&lt;br /&gt;
[[Races]]&lt;br /&gt;
&lt;br /&gt;
== Guilds ==&lt;/div&gt;</summary>
		<author><name>Mizzt</name></author>
	</entry>
	<entry>
		<id>https://wk.fi/wiki/index.php?title=Map&amp;diff=8</id>
		<title>Map</title>
		<link rel="alternate" type="text/html" href="https://wk.fi/wiki/index.php?title=Map&amp;diff=8"/>
		<updated>2012-09-04T08:55:09Z</updated>

		<summary type="html">&lt;p&gt;Mizzt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Map of Winterkill with area names:&amp;lt;br&amp;gt;&lt;br /&gt;
http://postimage.org/image/bq90p1pwh/&lt;br /&gt;
&lt;br /&gt;
--[[User:Mizzt|Mizzt]] 10:55, 4 September 2012 (CEST)&lt;/div&gt;</summary>
		<author><name>Mizzt</name></author>
	</entry>
	<entry>
		<id>https://wk.fi/wiki/index.php?title=Map&amp;diff=7</id>
		<title>Map</title>
		<link rel="alternate" type="text/html" href="https://wk.fi/wiki/index.php?title=Map&amp;diff=7"/>
		<updated>2012-09-04T08:54:59Z</updated>

		<summary type="html">&lt;p&gt;Mizzt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Map of Winterkill with area names:&amp;lt;br&amp;gt;&lt;br /&gt;
http://postimage.org/image/bq90p1pwh/&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Mizzt</name></author>
	</entry>
	<entry>
		<id>https://wk.fi/wiki/index.php?title=Map&amp;diff=6</id>
		<title>Map</title>
		<link rel="alternate" type="text/html" href="https://wk.fi/wiki/index.php?title=Map&amp;diff=6"/>
		<updated>2012-09-04T08:54:31Z</updated>

		<summary type="html">&lt;p&gt;Mizzt: Created page with &amp;quot;Map of Winterkill with area names:&amp;lt;br&amp;gt; http://postimage.org/image/bq90p1pwh/&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Map of Winterkill with area names:&amp;lt;br&amp;gt;&lt;br /&gt;
http://postimage.org/image/bq90p1pwh/&lt;/div&gt;</summary>
		<author><name>Mizzt</name></author>
	</entry>
	<entry>
		<id>https://wk.fi/wiki/index.php?title=Races&amp;diff=5</id>
		<title>Races</title>
		<link rel="alternate" type="text/html" href="https://wk.fi/wiki/index.php?title=Races&amp;diff=5"/>
		<updated>2012-09-04T08:45:14Z</updated>

		<summary type="html">&lt;p&gt;Mizzt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table class=&amp;quot;tableizer-table&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tableizer-firstrow&amp;quot;&amp;gt;&amp;lt;th&amp;gt;Races&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Skills&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Spells&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Str&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Dex&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Con&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Int&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Wis&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Spr&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Hpr&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Bonus&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Exprate&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt; &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Balrog&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;150&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;150&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;140&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;140&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10 unarmed combat&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;85 %&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Catfolk&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;75&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;160&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;85&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10 dodge&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80 %&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Cromagnon&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;160&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;110&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;110&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;110&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30 bludgeon handling&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90 %&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Cyclops&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;140&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;150&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15 bludgeon handling&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;85 %&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Devil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;110&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;110&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8 absorb damage, 45 flame arrow&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;92 %&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Drow&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;130&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12 critical, 40 meditate&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;82 %&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Dwarf&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;65&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30 axe handling&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90 %&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Elf&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;130&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;125&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10 sword handling&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;85 %&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Ent&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;110&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;110&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;145&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;110&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;85 %&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Gargoyle&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;110&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;140&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;86 %&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Giant&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;130&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;140&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;150&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;110&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15 sword handling&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;85 %&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Gnoll&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;110&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;110&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;110&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10 polearm handling&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;95 %&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Gnome&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;130&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5 quick chant&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90 %&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;hobbit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;140&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16 dagger handling&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;101 %&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Human&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100 %&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Kobold&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;135&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;135&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;65&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;113 %&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Minotaur&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;130&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;130&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25 axe handling&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90 %&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Ogre&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;135&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;130&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20 bludgeon handling&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90 %&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Orc&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;110&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;110&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;113&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;105&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;35&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25 polearm handling&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;102 %&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Satyr&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;110&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;135&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50 hallucination&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;95 %&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Skeleton&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;115&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;180&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;85&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;35&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;110 %&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Sprite&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;75&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;75&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;140&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;150&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;130&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40 magic missile, 70 sphere of light&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90 %&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Thrikhren&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;150&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;135&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;160&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90 %&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Titan&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;150&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;160&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;150&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;150&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10 absorb damage, 10 sword handling, 40 ball lightning, 50 lightning bolt&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90 %&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Troll&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;130&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;130&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;160&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10 bludgeon handling&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;86 %&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Vampire&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;150&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;140&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;130&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;110&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;110&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;125&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;45 chill touch&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90 %&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Wraith&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;110&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;110&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;110&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50 cold ray&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;88 %&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
--[[User:Mizzt|Mizzt]] 10:45, 4 September 2012 (CEST)&lt;/div&gt;</summary>
		<author><name>Mizzt</name></author>
	</entry>
	<entry>
		<id>https://wk.fi/wiki/index.php?title=Races&amp;diff=4</id>
		<title>Races</title>
		<link rel="alternate" type="text/html" href="https://wk.fi/wiki/index.php?title=Races&amp;diff=4"/>
		<updated>2012-09-04T08:44:16Z</updated>

		<summary type="html">&lt;p&gt;Mizzt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table class=&amp;quot;tableizer-table&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tableizer-firstrow&amp;quot;&amp;gt;&amp;lt;th&amp;gt;Races&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Skills&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Spells&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Str&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Dex&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Con&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Int&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Wis&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Spr&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Hpr&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Bonus&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Exprate&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt; &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Balrog&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;150&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;150&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;140&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;140&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10 unarmed combat&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;85 %&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Catfolk&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;75&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;160&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;85&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10 dodge&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80 %&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Cromagnon&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;160&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;110&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;110&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;110&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30 bludgeon handling&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90 %&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Cyclops&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;140&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;150&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15 bludgeon handling&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;85 %&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Devil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;110&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;110&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8 absorb damage, 45 flame arrow&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;92 %&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Drow&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;130&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12 critical, 40 meditate&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;82 %&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Dwarf&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;65&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30 axe handling&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90 %&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Elf&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;130&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;125&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10 sword handling&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;85 %&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Ent&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;110&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;110&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;145&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;110&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;85 %&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Gargoyle&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;110&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;140&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;86 %&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Giant&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;130&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;140&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;150&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;110&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15 sword handling&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;85 %&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Gnoll&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;110&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;110&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;110&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10 polearm handling&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;95 %&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Gnome&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;130&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5 quick chant&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90 %&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;hobbit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;140&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16 dagger handling&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;101 %&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Human&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100 %&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Kobold&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;135&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;135&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;65&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;113 %&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Minotaur&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;130&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;130&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25 axe handling&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90 %&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Ogre&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;135&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;130&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20 bludgeon handling&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90 %&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Orc&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;110&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;110&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;113&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;105&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;35&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25 polearm handling&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;102 %&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Satyr&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;110&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;135&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50 hallucination&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;95 %&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Skeleton&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;115&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;180&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;85&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;35&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;110 %&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Sprite&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;75&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;75&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;140&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;150&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;130&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40 magic missile, 70 sphere of light&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90 %&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Thrikhren&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;150&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;135&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;160&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90 %&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Titan&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;150&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;160&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;150&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;150&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10 absorb damage, 10 sword handling, 40 ball lightning, 50 lightning bolt&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90 %&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Troll&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;130&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;130&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;160&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10 bludgeon handling&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;86 %&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Vampire&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;150&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;140&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;130&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;110&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;110&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;125&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;45 chill touch&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90 %&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Wraith&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;110&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;110&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;110&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50 cold ray&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;88 %&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mizzt</name></author>
	</entry>
	<entry>
		<id>https://wk.fi/wiki/index.php?title=Races&amp;diff=3</id>
		<title>Races</title>
		<link rel="alternate" type="text/html" href="https://wk.fi/wiki/index.php?title=Races&amp;diff=3"/>
		<updated>2012-09-04T08:43:57Z</updated>

		<summary type="html">&lt;p&gt;Mizzt: &lt;/p&gt;
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&amp;lt;table class=&amp;quot;tableizer-table&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tableizer-firstrow&amp;quot;&amp;gt;&amp;lt;th&amp;gt;Races&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Skills&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Spells&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Str&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Dex&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Con&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Int&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Wis&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Spr&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Hpr&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Bonus&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Exprate&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt; &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Balrog&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;150&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;150&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;140&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;140&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10 unarmed combat&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;85 %&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Catfolk&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;75&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;160&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;85&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10 dodge&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80 %&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Cromagnon&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;160&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;110&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;110&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;110&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30 bludgeon handling&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90 %&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Cyclops&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;140&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;150&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15 bludgeon handling&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;85 %&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Devil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;110&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;110&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8 absorb damage, 45 flame arrow&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;92 %&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Drow&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;130&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12 critical, 40 meditate&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;82 %&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Dwarf&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;65&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30 axe handling&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90 %&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Elf&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;130&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;125&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10 sword handling&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;85 %&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Ent&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;110&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;110&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;145&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;110&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;85 %&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Gargoyle&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;110&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;140&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;86 %&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Giant&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;130&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;140&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;150&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;110&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15 sword handling&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;85 %&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Gnoll&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;110&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;110&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;110&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10 polearm handling&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;95 %&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Gnome&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;130&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5 quick chant&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90 %&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;hobbit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;140&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16 dagger handling&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;101 %&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Human&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100 %&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Kobold&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;135&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;135&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;65&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;113 %&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Minotaur&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;130&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;130&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25 axe handling&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90 %&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Ogre&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;135&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;130&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20 bludgeon handling&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90 %&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Orc&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;110&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;110&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;113&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;105&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;35&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25 polearm handling&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;102 %&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Satyr&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;110&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;135&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50 hallucination&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;95 %&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Skeleton&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;115&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;180&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;85&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;35&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;110 %&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Sprite&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;75&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;75&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;140&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;150&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;130&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40 magic missile, 70 sphere of light&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90 %&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Thrikhren&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;150&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;135&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;160&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90 %&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Titan&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;150&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;160&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;150&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;150&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10 absorb damage, 10 sword handling, 40 ball lightning, 50 lightning bolt&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90 %&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Troll&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;130&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;130&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;160&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10 bludgeon handling&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;86 %&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Vampire&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;150&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;140&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;130&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;110&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;110&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;125&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;45 chill touch&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90 %&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Wraith&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;110&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;110&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;110&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50 cold ray&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;88 %&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mizzt</name></author>
	</entry>
	<entry>
		<id>https://wk.fi/wiki/index.php?title=Races&amp;diff=2</id>
		<title>Races</title>
		<link rel="alternate" type="text/html" href="https://wk.fi/wiki/index.php?title=Races&amp;diff=2"/>
		<updated>2012-09-04T08:37:49Z</updated>

		<summary type="html">&lt;p&gt;Mizzt: Created page with &amp;quot;Races	   Skills	Spells	Str	Dex	Con	Int	Wis	Spr	Hpr	Bonus	                      Exprate Balrog	   150	        150	140	80	140	70	80	70	80	10 unarmed combat	        85 % Catfolk	  ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Races	   Skills	Spells	Str	Dex	Con	Int	Wis	Spr	Hpr	Bonus	                      Exprate&lt;br /&gt;
Balrog	   150	        150	140	80	140	70	80	70	80	10 unarmed combat	        85 %&lt;br /&gt;
Catfolk	    75		100	80	160	85	60	50	80	100	10 dodge	                80 %&lt;br /&gt;
Cromagnon   80		160	110	110	110	70	50	60	120	30 bludgeon handling		90 %&lt;br /&gt;
Cyclops	   120		200	140	70	150	50	50	40	100	15 bludgeon handling	        85 %&lt;br /&gt;
Devil	   120		120	120	110	110	100	100	100	100	8 absorb damage, 45 flame arrow	92 %&lt;br /&gt;
Drow	    90		90	90	130	80	120	100	120	120	12 critical, 40 meditate	82 %&lt;br /&gt;
Dwarf	    80		120	120	70	120	60	65	60	90	30 axe handling	                90 %&lt;br /&gt;
Elf	    80		80	80	130	70	120	120	125	120	10 sword handling	        85 %&lt;br /&gt;
Ent	   120		120	110	40	110	100	145	110	70	-	                        85 %&lt;br /&gt;
Gargoyle    80		200	100	110	140	50	50	40	1	-	                        86 %&lt;br /&gt;
Giant	   130		200	140	60	150	40	30	50	110	15 sword handling	        85 %&lt;br /&gt;
Gnoll	    90		120	110	100	110	80	60	110	100	10 polearm handling	        95 %&lt;br /&gt;
Gnome	    80		80	70	80	70	120	120	130	80	5 quick chant	                90 %&lt;br /&gt;
hobbit	    90		90	80	140	80	80	70	100	100	16 dagger handling	       101 %&lt;br /&gt;
Human	   100		100	100	100	100	100	100	100	100	-	                       100 %&lt;br /&gt;
Kobold	   135		135	60	65	60	50	50	80	50	-	                       113 %&lt;br /&gt;
Minotaur   100		120	130	70	130	50	60	50	90	25 axe handling	                90 %&lt;br /&gt;
Ogre	   120		200	135	60	130	50	50	50	120	20 bludgeon handling	        90 %&lt;br /&gt;
Orc	   110		110	113	105	120	40	35	40	100	25 polearm handling	       102 %&lt;br /&gt;
Satyr	   100		100	80	110	80	80	135	100	100	50 hallucination	        95 %&lt;br /&gt;
Skeleton   115		180	85	50	90	30	5	35	80	-	                       110 %&lt;br /&gt;
Sprite	    75		75	40	140	40	150	100	130	80	40 magic missile,               90 %&lt;br /&gt;
                                                                               		70 sphere of light	&lt;br /&gt;
Thrikhren  150		80	60	60	80	135	100	160	100	-	                        90 %&lt;br /&gt;
Titan	   150		160	150	80	150	50	70	90	80	10 absorb damage,               90 %&lt;br /&gt;
                                                                               		10 sword handling,&lt;br /&gt;
                                                                                	40 ball lightning,&lt;br /&gt;
                                                                                	50 lightning bolt	&lt;br /&gt;
Troll	   130		200	120	80	130	60	60	60	160	10 bludgeon handling	        86 %&lt;br /&gt;
Vampire	   150		140	120	130	110	120	110	125	120	45 chill touch	                90 %&lt;br /&gt;
Wraith	   110		110	90	110	80	80	80	100	90	50 cold ray	                88 %&lt;/div&gt;</summary>
		<author><name>Mizzt</name></author>
	</entry>
</feed>