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[[Open_guilds|Open Guilds]]
 
<pre>
 
<pre>
 
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believe in fair fighting. Knight may never pillage, plunder or rape.
 
believe in fair fighting. Knight may never pillage, plunder or rape.
  
The Knights have two main paths to choose from. The Knights of Solamnia and
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The Knights have ranks, depending on their honor and other attributes in
The Knights of Takhisis. Inside the both paths, one may choose from three
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the guild. Lower rank knight must always obey the knight of the higher
Orders. One can only choose a one path. There are also some additional guilds
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that both paths can join.
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There are strict rules of the races that can join the Knighthood. Evil
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aligned races (those that are accepted) may not join Knights of Solamnia.
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For more information of the races that are accepted, are found in the
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base guild of the Knight.
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The Knights have the ranks, depending on their honor and other attributes
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in the guild. Lower rank knight must always obey the knight of the higher
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rank (if the order is not unreasonable). However the knights of different
 
rank (if the order is not unreasonable). However the knights of different
 
path cannot give orders to the knight of the other path.
 
path cannot give orders to the knight of the other path.
  
(Note that when one becomes a knight, he is expected to behave as a one.
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Undead or demonic races are shunned by the Knights, as they are sworn to
Player killing without a reason will lead to banishment from the guild,
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perish evil.
no questions asked. )
+
  
-**Knights of Solamnia:
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The deities of Knights include Adesean, Belil and Cadalim. Adesean is the
 +
deity of chivalry, which is being promoted via the actions and everyday
 +
life of Knights. Belil is the deity of good deeds, which is also promoted
 +
by the actions of Knights and the tolerance towards others. Cadalim is
 +
the deity of holiness, embodied in numerous spells which are taught in
 +
Knights.
  
The Solamnic Knights were, as their name suggests, found in the Continent of
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The guild of Knights is under management of three families, which are
Solamnia. They have only recently arrived in the islands of Winterkill and
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Goldstein, Rieffel and Deinard. Each of the families have distinct
built a stronghold somewhere in the east of Wintercity. All the Orders of
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knowledge and preference for weapons, and offer specialized training
Solamnic Knights are loyal to the Gods of good, especially Paladine.
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in their branches.
  
Solamnic Knights champion the cause of justice and honour. They follow a strict
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In addition to the specialized brances of the families, there are three
code of honor called the Oath and the Measure, which they enforce with their
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distinct factions, which offer their own teachings for Knights. The Red
very lives. The Oath of these Knights, Est Sularus oth Mithas
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Banner focuses on offensive combat, The Unyielding Bastion on defensive
("My honor is my life"), is widely imitated and serves as the standard for
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and The Divine Messengers mainly on spellcasting and spiritual ways.
knightly conduct almost everywhere.
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-Order of the Crown:
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The maximum level in the guild of Knights is 100.
 +
Specialization guilds can be accessed after total of 15 levels have been
 +
distributed between the possible family branch guilds.
  
Order of the Crown is the largest order in the rows of good knights. They are
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The guild premises are located in Lorenport, mostly at their guild house.
the most skilled in the physical combat, and their basic training also includes
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the basics of using the mount in the battle. The Order of the Crown favors the
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use of polearms as a weapon. They are also very well trained in the defensive
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maneuvers. The Crown Knights do not use spells in any way, but may still
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recite a prayer to their deity to reiceive a blessing from them.
+
  
-Order of the Sword:
 
  
"Knights of the Sword act as warriors for the gods of good, upholding the
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Knights cannot join Ninja or Barbarian guilds.
purest ideals of heroism and courage. Heroism is self-sacrificial fight for
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</pre>
the cause of good. Heroic deeds include strengthening the weak, enriching the
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[[KnightFame|Fame]] <br/>
poor, freeing  the enslaved, exonerating the falsely accused, championing the
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[[KnightRank|Rank]]<br/>
defenseless, and aiding fellow knights in need."
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[[KnightMasteries|Masteries]]<br/>
  
"Courage is readiness to die honourably in the fight for good. Courageous acts
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Guild tree:<br>
include facing evil fearlessly, defending the honour of the knighthood,
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defending the honour of a fellow knight, and protecting the defenseless and
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weak."
+
  
Sword Knights have a limited selection of clerical spells available for them.
 
As their name suggests, most of the knights in Order of the Sword use a sword
 
as a weapon.
 
  
-Order of the Rose:
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*[[Knight Main]]<br/>
  
"The Knights of the Rose are the epitome of all that is good and honourable
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Weapon subs:<br/>
in the knighthood. The Order of the Rose embodies honor guided by justice and
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wisdom."
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"Honour is allegiance to one's Oath to defend the cause of good. Honourable
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*[[The Blade Knights]]
deeds include sacrificing oneself for the sake of others, refusing to surrender
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*[[The Paladins]]
to or ally with an evil foe, defending the knighthood to the death, protecting
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*[[The Templars]]
the lives of fellow knights, and living true to the Oath in all matters."
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*[[The High Clergy]]
 +
*[[The Phalanx]]
 +
*[[The Spearmen]]
  
"Justice is the heart of the Measure and the soul of a Rose Knight: to render
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Special subs:<br/>
to everyone creature, person, or god his or her due. Just acts include aiding
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*[[The Red Banner]]
those who are less fortunate, donating all wealth to the knightly coffers
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*[[The Unyielding Bastion]]
(except what is needed for personal or parochial upkeep), worshipping and
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*[[The Divine Messengers]]
obeying Paladine and the gods of good, fighting injustice with courage and
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commitment, and seeing that no life is wasted or sacrificed in vain."
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The Rose Knights are the highest order of the Knights of Solamnia. They have
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access to variety of clerical spells, even the very powerful ones. They also
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are trained in physical combat well. As a clerics, the Knights of Rose often
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favor blunt weapons.
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-**Knights of Takhisis: (CURRENTLY CLOSED AND UNDER REFORMAT)
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The Knights of Takhisis were found by a Ariakas in the world far away. He
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was captured by the troops of Knight of Solamnia after the lost war, and
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kept as a prisoner for years. However Ariakas studied the techniques and
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strategy of Solamnic Knights, and after he was released, he formed his own
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order that mimiced the Solamnic Knights in many ways. However he didn't
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enforce the overflowing honor and justice, and inflexible manners that
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Solamnic Knights had, but made their ranks even more efficient in many
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ways.
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The Knights of Takhisis consist a three different paths that one
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can choose from; The Order of Lily, The Order of Skull and the Order of
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Thorn.
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"The Knights of Takhisis are a military Order that formed some twenty years
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after the downfall of Neraka in the War of the Lance. The purported son
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of Highlord Ariakas and the goddess Zeboim, Lord Ariakan, founded this Order
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of Dark Knights, and stood strong as its single guiding force. He ruled the
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Knights of Takhisis through his own personal magnetism, brilliant military
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strategy, and divine favour of the Queen of Darkness."
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Ariakan maintained that the keys to victory are order, discipline, and vision.
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"Bring order to our followers, and the will accomplish. Discipline them, and
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they will achieve. Give them vision, and they will move forward toward a common
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goal." In accordance with this, Ariakan created the foundations of the Knights
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of Takhisis - the Vision, the Blood Oath, and the Code.
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-Order of the Lily:
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        "Independence breeds chaos. Submit and be strong."
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"The Knights of the Lily are the military might of the knighthood and the
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center of political power as well. The Order of the Skull and the Order of
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the Thorn are separate, with their won particular skills and areas of
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responsibility. While it may look to an outsider as if the Knights of the Lily
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are the dominant force in the knighthood, all three orders provide the
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necessary functions and are considered equal in power and authority, differing
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only in jurisdiction and function."
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The Knights of the Lily are, as said, the military might of the Knights of
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Takhisis. They are the ones with the unmatched skills in leadership and
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battle-planning. They are the most skillfull fighters, using a ruthless
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techniques in battle, often finishing the enemy before the fight has even
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properly started. However they, as all knights, believe in honor and fair
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fight. Most of the Knights of Lily favor the axes as their choice of weapon.
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Unlike other orders, the Lilies may efficiently use two weapons, and cause a
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devastating battle-maneuvers with them.
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+
 
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-Order of the Skull:
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        "Death is patient, flowing from without and within. Be vigilant in all
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        and skeptical of all."
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"These Knights form the clerical order of the Knights of Takhisis, and their
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higher-ranking members serve as Adjudicators of the Code. They practice the
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healing arts and are also in charge of both external intelligence and internal
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security. Skull Knights work their art by stealth and subtlety rather than by
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force, leaving that to the other two orders."
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+
As a Clerics the Order of the Skull prefers the blunt weapons. Some of the
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Skull Knights choose to use their bare hands in combat, charging their hands
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with fearful powers of darkness. The Skull Knights have the power to raise and
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rebuke the undead, and most of their spells are in a way or the other related
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to death.
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-Order of the Thorn:
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        "One who follows the heart finds it will bleed. Feel nothing but
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        victory."
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Knights of the Thorn are an order of wizards. The Grey Robe Knights, as they
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are known, operate completely outside the other ranks of the spellcasters,
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refuse to swear any allegiance to any of the magics, including black, and are
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therefore considered renegade wizards by all other magical guilds.
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The Order of the Thorn, as said are knights with magical spells. Most of their
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spells are of destructive nature, and often violent in many ways. It is said
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that the gray robed wizards can turn a living being into a dust with a single
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spell. The order is also trained in hand-to-hand combat, and favor a sword as
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a weapon. Some of the Thorn Knights might fight bare-handed, aided by their
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dark enchantments. The Thorn Knights are in a way the highest order of the
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Knights of Takhisis, and should be well-feared. Altought Thorn Knights use
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the magic as their weapon, they are bound to follow the Blood Oath and
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The Code.
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+
 
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NOTE: Knights cannot attack or kill eachothers unless their leader tells them
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      otherwise. This goes with Solamnia vs. Takhisis too. Ones that kill
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      inside the ranks will find their honor suddenly gone.
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Knights cannot join Ninja guild.
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</pre>
+
  
--[[User:Mizzt|Mizzt]] 12:29, 4 September 2012 (CEST)
+
--[[User:Mizzt|Mizzt]] 12:29, 4 September 2012 (CEST) <br>
 +
--[[User:Torlan|Torlan]] 12:58, 3 July 2014 (CEST)

Latest revision as of 08:57, 13 June 2020

Open Guilds

.-..-.       _       .-.    .-.
: :' ;      :_;      : :   .' `.
:   ' ,-.,-..-. .--. : `-. `. .'
: :.`.: ,. :: :' .; :: .. : : :
:_;:_;:_;:_;:_;`._. ;:_;:_; :_;
                .-. :
                `._.'


The Knights are the honorable warriors with a strict codes and a reason.
Knights are the most cabable of handling weapon with grace and specialize in
a certain type of weapon class. Knights also respect all of their foes, and
believe in fair fighting. Knight may never pillage, plunder or rape.

The Knights have ranks, depending on their honor and other attributes in
the guild. Lower rank knight must always obey the knight of the higher
rank (if the order is not unreasonable). However the knights of different
path cannot give orders to the knight of the other path.

Undead or demonic races are shunned by the Knights, as they are sworn to
perish evil.

The deities of Knights include Adesean, Belil and Cadalim. Adesean is the
deity of chivalry, which is being promoted via the actions and everyday
life of Knights. Belil is the deity of good deeds, which is also promoted
by the actions of Knights and the tolerance towards others. Cadalim is
the deity of holiness, embodied in numerous spells which are taught in
Knights.

The guild of Knights is under management of three families, which are
Goldstein, Rieffel and Deinard. Each of the families have distinct
knowledge and preference for weapons, and offer specialized training
in their branches.

In addition to the specialized brances of the families, there are three
distinct factions, which offer their own teachings for Knights. The Red
Banner focuses on offensive combat, The Unyielding Bastion on defensive
and The Divine Messengers mainly on spellcasting and spiritual ways.

The maximum level in the guild of Knights is 100.
Specialization guilds can be accessed after total of 15 levels have been
distributed between the possible family branch guilds.

The guild premises are located in Lorenport, mostly at their guild house.


Knights cannot join Ninja or Barbarian guilds.

Fame
Rank
Masteries

Guild tree:


Weapon subs:

Special subs:

--Mizzt 12:29, 4 September 2012 (CEST)
--Torlan 12:58, 3 July 2014 (CEST)