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</table>Hemulihttps://wk.fi/wiki/index.php?title=GettingStarted&diff=209&oldid=prevHemuli: Created page with "Newbies Newbies <pre> ------------------------------------------------------------------------------- Newbie starting guide --------------------------------------------..."2013-03-05T18:45:03Z<p>Created page with "<a href="/wiki/index.php/Newbies" title="Newbies">Newbies</a> <a href="/wiki/index.php/Newbies" title="Newbies">Newbies</a> <pre> ------------------------------------------------------------------------------- Newbie starting guide --------------------------------------------..."</p>
<p><b>New page</b></p><div>[[Newbies]]<br />
[[Newbies]]<br />
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-------------------------------------------------------------------------------<br />
Newbie starting guide<br />
-------------------------------------------------------------------------------<br />
<br />
- Introduction -<br />
<br />
Greetings! This document helps you to get to know few basics considering<br />
Winterkill, and it is highly recommended for you to read the whole guide<br />
through with care. There are very good tips for you to get started. But keep<br />
in mind that you are a newbie, there are players in here who have played for<br />
years and they might be idiots, but that does not mean you have to be one.<br />
Take a short while to read this guide through and possibly learn something<br />
from it. And of all things, ENJOY THE GAME!<br />
<br />
<br />
- 1. Character Creation -<br />
<br />
First steps of becoming a player in the Winterkill community is to go through<br />
the character creation process. During the process you will be asked a few<br />
questions, such as email and if you wish to use ansi colors. You can always<br />
change those options later on so no worries if you did not, for example, set<br />
your e-mail. Setting your e-mail is important, because if you happen to lose<br />
your password, the wizards can send a new password via e-mail.<br />
<br />
For starters, you are given 100,000 experience points to start your journey.<br />
Gaining more experience is done via killing non-player characters, exploring<br />
or by some other miscellaneous means. Exploring is recommended for beginners,<br />
it can really boost your first moments in the game.<br />
<br />
To get further on with the creation, you will get to choose your guild and<br />
race. The guild of Adventurers is designed to provide beginners with a nice<br />
all-around starting guild. To see all possible guilds to pick in character<br />
creation, type 'list' in guild selection. The list of open guilds can be seen<br />
with the command 'help open guilds'. The race selection comes after the guild<br />
selection, and again the command 'list' will show all the possible races that<br />
can be selected. The selected guild can restrict some of the possible races,<br />
for example the guild of Knights does not allow undead or demonic races to<br />
join. All the possible player races can be seen in any point with the command<br />
'help races'. You can review the statistics of different races with the<br />
command 'help race <race nama>', for example 'help race cromagnon'. And to get<br />
a description on a guild, for example on a guild called Barbarian, type 'help<br />
guild barbarian'.<br />
<br />
For more information about guilds and races, Winterkill wikipedia is a good<br />
place to start on comparing. It can be found from the Winterkill (later onrefered<br />
as 'wk') www-pages at wk.fi.<br />
<br />
<br />
- 1.1 Races -<br />
<br />
There are plenty of races in the realm of Winterkill to choose from. But which<br />
suits you the best is a hard question. Generally, at the beginning of your<br />
career, a good choice is to choose a race which has low costs for studying and<br />
training skills and spells. For caster: a good choice would be sprite or gnome.<br />
For fighter: cromagnon or hobbit. Human would be suitable for both. You can<br />
always compare the races at the Winterkill wiki.<br />
<br />
For all the races in Winterkill, check 'help races'. A single race can be<br />
viewed with the command 'help race <name>'.<br />
<br />
<br />
- 1.2 Guilds -<br />
<br />
There are various guilds in Winterkill, others are caster based, and other are<br />
fighter based and there's a handful of hybrid guilds who cast spells and fight<br />
with destructive skills! But to get a hand on the game-play mechanics of wk,<br />
it is highly recommended to start with the guild Adventurer. The Adventurer<br />
guild has the all basic things a player needs when starting a career in wk.<br />
If, for a some reason, You do not want to join the Adventurers guild, there<br />
are other good guilds which you can choose from. For example, Sorcerer as a<br />
caster, Barbarian or Knight as a fighter.<br />
<br />
For all the guilds in Winterkill, check 'help open guilds'. A single guild<br />
can be viewed with the command 'help guild <name>'.<br />
<br />
Until you reach 100m worth, you can use the teleporter located in every major<br />
city. Go to the teleporter and type 'goto guild' and you will be transported<br />
into your guild. Keep in mind that every good thing has to come to an end, so<br />
learn the ways back from your guild to back to one of the major cities.<br />
<br />
- 1.3 Advancing levels -<br />
<br />
Levels are a simple thing. Advancing a level in your guild almost always<br />
provides you with more spells and skills available for studying and training.<br />
To advance a level, you need to be at your guild which you have chosen and<br />
type the command 'advance'. The cost of the next level can be seen by typing<br />
'exp'. That particular command will also show you how much exp you are<br />
currently having. The part which says "Next level: <level_cost> (xx.x%)"<br />
tells how much the next level costs and your current experience as percent of<br />
the level cost.<br />
<br />
<br />
- 1.4 Training and studying -<br />
<br />
As soon as you have advanced a level in your guild, you most probably get<br />
more skills and spells for further training and studying. To see which skills<br />
are available for training, simply type 'list skills' in your guild. To list<br />
all the available spells, type 'list spells' in your guild. You can see help<br />
files for skills and spells by typing 'help skill <name>' or 'help spell<br />
<br />
<name>'. The help files usually contain some information about the skill or<br />
spell, in between the lines or plainly in sight. In case a skill or spell help<br />
file is a stub or lacking valid information, you may contact a wizard to<br />
request an update.<br />
<br />
If you choose to be a fighter preferred, a skill called 'kick' is a good to<br />
start with. And if you prefer spellcasting instead, then a spell called 'magic<br />
missile' is a good thing to study first. These two mentioned above are good<br />
for dealing damage as a newbie and they should be very easy to obtain. The<br />
decision on which path to follow is up to you.<br />
<br />
Additional information about using skills and casting spells can be found from<br />
help files 'help cast' and 'help use'.<br />
<br />
<br />
- 1.5 Professions -<br />
<br />
Professions are an interesting part of Winterkill. They are small guilds which<br />
offer some specialized skills and spells. To choose a profession, you need to<br />
obtain at least 20 basic guild levels first to gain one profession point.<br />
Advancing in a profession guild is free of charge, because profession points<br />
are used instead of experience when joining to or advancing in a profession<br />
guild. In total, you will get 5 profession levels when you reach 100lvl in<br />
normal guild levels. A good profession to start with is Chefs, which can be<br />
found in the Wintercity (s, e, kitchen from central square of Wintercity). To<br />
see all the professions available, see 'help open professions'.<br />
<br />
<br />
- 1.6 Perks -<br />
<br />
Perks are abilities which can deepen your knowledge of various things. Perks<br />
may vary from guild to guild, but there are a set of general perks which are<br />
not tied to any guild. For example, the perk 'Night vision' should be<br />
available for everyone (gives you the ability to see in dark). Choosing the<br />
perks is up to you.<br />
<br />
Perks cost perk points, which are obtained via advancing levels. For every<br />
advanced level you will gain one perk point. To see the list of available<br />
perks, type 'plist' in your guild. To see further information about a certain<br />
perk, type 'pinfo <name>'. To select a perk, type 'pselect <name>'.<br />
<br />
It is good to read 'help perks' to learn a bit more of the perks.<br />
<br />
<br />
-1.7 Dying-<br />
<br />
Yes, there will be death present in Winterkill. Do not worry though, there<br />
are ways to get back alive incase you find a monster who will end your days<br />
temporarily. That will happen soon and you will just have to deal with it.<br />
Though you can be careful and use 'consider' command often on our foes.<br />
<br />
You may ask 'how to get back to the books of living?'. Well, there are a few<br />
ways for you to get back alive. In Winterkill, members of the guild of Healers<br />
guild are the ones who can bring you back to life. You may ask on channel<br />
'ghost' for a resurrection. If there are no Healers available, you can enter<br />
the Church of Wintercity. Inside the Church is Father Joyri, who provides<br />
resurrection services. If you need to use Joyri's services, be patient with<br />
him. He's a drunkard and you might need to kick him few times to get him awake<br />
and state your needs, ie. kick joyri, say resurrection.<br />
<br />
If you happen to be a member of the undeads, you need to be reanimated. To<br />
obtain a reanimation, you should find a casket in a graveyard, there usually<br />
is a NPC nearby, who will provide you with one. In Wintercity, the graveyard<br />
is located at the southeastern corner of the city.<br />
<br />
For more information about death, check out 'help death' topic.<br />
<br />
<br />
- 2. Locations -<br />
<br />
Ready to move into an uncharted place! There are plenty of locations to find<br />
and various monsters to kill. But in anywhere you might want to go, keep in<br />
mind that there are both passive and aggressive monsters, and the aggressive<br />
ones can easily be a hapless adventurer's demise. So, keep your eyes open and<br />
mind sharp, you do not know what there might be. The realm of Winterkill is<br />
quite large, for the map of the realm you might want to check the map from the<br />
wiki pages, that might be helpful.<br />
<br />
Also, when travelling in the outworld or any virtual map, the command 'map'<br />
will show the nearby terrain.<br />
<br />
<br />
-2.1 Places to start-<br />
<br />
There are four places where you might want to start your mass murdering. All<br />
of those places can be found near the Wintercity, some of them just outside<br />
the walls surrounding the city. The most nearby places are Anthill, Newbiepark,<br />
Looney and Sewers. Every major city has a teleporter, which can be used to<br />
teleport to one of those four areas. The teleporters can be handy, but<br />
remember to learn your way back to city in any case. Remember to use the<br />
command 'consider' on every monster you have not yet fought and often also to<br />
a more familiar monsters, because their level can sometimes vary.<br />
<br />
<br />
- 2.2 Exploration -<br />
<br />
Exploration is a good way to earn experience quickly. For every new room you<br />
find, there is a reward for it in the form of experience. Keep in mind that it<br />
is easy to die while searching for new monsters to kill, so it is recommended<br />
to spend your experience points wisely before finding new evil, aggressive<br />
monsters which can take those points away in a form of instant death.<br />
<br />
<br />
- 3. Communication -<br />
<br />
There are many ways to communicate between players. Two main ways are probably<br />
different channels and tells.<br />
<br />
<br />
- 3.1 Channels -<br />
<br />
What comes to channels, it is recommended to turn the channel 'newbie' on if<br />
you do not have it on already. It is also highly recommended to ask your<br />
questions on that channel if you have any, and in some point you will. The<br />
'newbie'-channel is, as the name indicates, to give advice to and get advices<br />
from other players. So turn it on already! "on newbie"<br />
<br />
PS. There are 'public' and 'private' channels. Public channels are those who<br />
anyone can interact and discuss with anyone who are on that channel and<br />
private channels are those which you can create on to which only your friends<br />
can join, they need to be invited though if you make the channel private.<br />
<br />
For more information about channels, check out 'help channels' topic.<br />
<br />
<br />
- 3.2 Private Discussions -<br />
<br />
Telling is another way to discuss on matters with someone. Those are private<br />
messages swapped between players. No one else can see them, but the one you<br />
decide to send your tell to, for example: tell cendor hi would only send your<br />
tell to a player called Cendor. Also, you can tell multiple players at the<br />
same time, ie. tell cendor,noose hi! If you happen to have many players in<br />
your discussions, command called 'reply' is a useful command to use. It will<br />
send your tells directly to the latest player(s) who have send you a tell.<br />
<br />
For more information about tells, check out 'help tell' topic.<br />
<br />
<br />
- 4. You as a player -<br />
<br />
How to play Winterkill is completely up to you to choose. If you desire, you<br />
may 'roleplay' the game the way you want, but it is not required. You may<br />
simply enjoy the game as the way you choose! Ultimately, the aim is to have<br />
fun.<br />
<br />
<br />
- 4.1 How to behave -<br />
<br />
Even though you may play as you wish, it is good to remember that we are all<br />
but humans behind the keyboard. So saying hurtful things to another players<br />
is not recommended. Treat other players as you would wish they would treat<br />
you. Common sense and friendlyness is highly recommended! And whining, do not<br />
follow that path. Just do not. It is annoying to us all!<br />
<br />
<br />
- 4.2 Wizards -<br />
<br />
The wizards. Yes, theywere once players too, and yes, they too are but humans!<br />
Keep that in mind while you discuss with them! They do not get paid for this<br />
job, nothing, no dineros no rubles, nada! They have just enjoyed the game so<br />
much, that they decided to become developers for the game. Threat them with<br />
extreme kindness and politeness and you will be fine!<br />
<br />
<br />
- 5. Good to know -<br />
<br />
As stated throughout this guide, 'help' is a nice command and it should be<br />
used. Even though there are outdated help files, they will provide basic<br />
knowledge about how things work. And after all, you can suggest a new help to<br />
be written.<br />
</pre></div>Hemuli