In general more players could bring something new to the mud. About the eqs I'll bore you with some ideas which I elaborated in juxtaposition with Chardron's thoughts.
Eqs are indeed maxed to the current status quo. Therefore I would advice either to tweak the old and/or put new items loading to monsters (these new items could be old items with new stats).
Some thoughts for new stats:
What I've noticed is that caster eqs mainly enjoy more bonuses to skills and to useful stats than fighter eq of the same value.
Therefore especially the fighter eq should be fixed to grant bonuses to skills. This can simply be done by targeting the adjustments for melee-skills (otherwise items will be too guildwise). And also those useless bonuses for skills or stats that are not in the game should be adjusted.
Afterall, bonuses for skills are most useful for saving exp (last % of skills can cost ridiculous amounts of exp). In order not to give anyone with vast quantities of exp any competitive edge I would suggest to unify the skill-system so that skill% over 100 would not have any effect (this would lead to rise in skill costs but end up in a practical system). Skill% over 100 seems awkwardly unrealistic. After all nowadays there are less perks than before and less guild bonuses than before: this would increase the value of eq.
Let's get some action.. atleast in the forum as everything else seems impossible